Add ability to pass 'max' as 'level' for EnchantCommand.

By: EvilSeph <evilseph@gmail.com>
This commit is contained in:
Bukkit/Spigot 2012-11-18 17:45:00 -05:00
parent 80c0396bdb
commit 9ca4736334

View File

@ -25,7 +25,7 @@ public class EnchantCommand extends VanillaCommand {
public EnchantCommand() {
super("enchant");
this.description = "Adds enchantments to the item the player is currently holding. Specify 0 for the level to remove an enchantment. Specify force to ignore normal enchantment restrictions";
this.usageMessage = "/enchant <player> <enchantment> [level|0] [force]";
this.usageMessage = "/enchant <player> <enchantment> [level|max|0] [force]";
this.setPermission("bukkit.command.enchant");
}
@ -66,11 +66,10 @@ public class EnchantCommand extends VanillaCommand {
int level = 1;
if (args.length > 2) {
Integer integer = getInteger(args[2]);
int minLevel = enchantment.getStartLevel();
int maxLevel = force ? Short.MAX_VALUE : enchantment.getMaxLevel();
if (integer != null) {
int minLevel = enchantment.getStartLevel();
int maxLevel = force ? Short.MAX_VALUE : enchantment.getMaxLevel();
if (integer == 0) {
item.removeEnchantment(enchantment);
Command.broadcastCommandMessage(sender, String.format("Removed %s on %s's %s", enchantmentName, player.getName(), itemName));
@ -85,6 +84,10 @@ public class EnchantCommand extends VanillaCommand {
level = integer;
}
if ("max".equals(args[2])) {
level = maxLevel;
}
}
Map<Enchantment, Integer> enchantments = item.getEnchantments();