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Made Mycel blocks throw BlockFade and BlockSpread events. This fixes BUKKIT-488. Thanks to tips48 for the pull request.
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@ -1,6 +1,8 @@
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package net.minecraft.server;
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import java.util.Random;
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import org.bukkit.event.block.BlockFadeEvent; // CraftBukkit
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import org.bukkit.event.block.BlockSpreadEvent; // CraftBukkit
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public class BlockMycel extends Block {
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@ -17,7 +19,18 @@ public class BlockMycel extends Block {
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public void a(World world, int i, int j, int k, Random random) {
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if (!world.isStatic) {
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if (world.getLightLevel(i, j + 1, k) < 4 && Block.q[world.getTypeId(i, j + 1, k)] > 2) {
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world.setTypeId(i, j, k, Block.DIRT.id);
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// CraftBukkit start
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org.bukkit.World bworld = world.getWorld();
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org.bukkit.block.BlockState blockState = bworld.getBlockAt(i, j, k).getState();
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blockState.setTypeId(Block.DIRT.id);
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BlockFadeEvent event = new BlockFadeEvent(blockState.getBlock(), blockState);
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world.getServer().getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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blockState.update(true);
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}
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// CraftBukkit end
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} else if (world.getLightLevel(i, j + 1, k) >= 9) {
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for (int l = 0; l < 4; ++l) {
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int i1 = i + random.nextInt(3) - 1;
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@ -26,7 +39,18 @@ public class BlockMycel extends Block {
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int l1 = world.getTypeId(i1, j1 + 1, k1);
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if (world.getTypeId(i1, j1, k1) == Block.DIRT.id && world.getLightLevel(i1, j1 + 1, k1) >= 4 && Block.q[l1] <= 2) {
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world.setTypeId(i1, j1, k1, this.id);
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// CraftBukkit start
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org.bukkit.World bworld = world.getWorld();
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org.bukkit.block.BlockState blockState = bworld.getBlockAt(i1, j1, k1).getState();
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blockState.setTypeId(this.id);
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BlockSpreadEvent event = new BlockSpreadEvent(blockState.getBlock(), bworld.getBlockAt(i, j, k), blockState);
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world.getServer().getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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blockState.update(true);
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}
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// CraftBukkit end
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}
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}
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}
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