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[Bleeding] Fix Blazes not firing death events. Fixes BUKKIT-4898
Previously, due to the way that death events were called, Blazes only fired death events when they dropped loot. This change fixes that, enabling death events for Blazes whenever they die, regardless of loot drops.
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@ -122,18 +122,19 @@ public class EntityBlaze extends EntityMonster {
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}
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protected void dropDeathLoot(boolean flag, int i) {
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// CraftBukkit start
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java.util.List<org.bukkit.inventory.ItemStack> loot = new java.util.ArrayList<org.bukkit.inventory.ItemStack>();
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if (flag) {
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// CraftBukkit start
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java.util.List<org.bukkit.inventory.ItemStack> loot = new java.util.ArrayList<org.bukkit.inventory.ItemStack>();
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int j = this.random.nextInt(2 + i);
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if (j > 0) {
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loot.add(new org.bukkit.inventory.ItemStack(org.bukkit.craftbukkit.util.CraftMagicNumbers.getMaterial(Items.BLAZE_ROD), j));
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}
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org.bukkit.craftbukkit.event.CraftEventFactory.callEntityDeathEvent(this, loot);
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// CraftBukkit end
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}
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org.bukkit.craftbukkit.event.CraftEventFactory.callEntityDeathEvent(this, loot);
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// CraftBukkit end
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}
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public boolean bX() {
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