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Don't fire PlayerPortalEvent when we don't have a target
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From 9bb3098ad4fb9a1bcdf99d80aeaf3b8d32971703 Mon Sep 17 00:00:00 2001
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From: Thinkofdeath <thinkofdeath@spigotmc.org>
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Date: Sun, 11 May 2014 11:24:20 +0100
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Subject: [PATCH] Don't fire PlayerPortalEvent when we don't have a target
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index a4a59ee..355e589 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -609,6 +609,12 @@ public abstract class PlayerList {
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}
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TravelAgent agent = exit != null ? (TravelAgent) ((CraftWorld) exit.getWorld()).getHandle().getTravelAgent() : org.bukkit.craftbukkit.CraftTravelAgent.DEFAULT; // return arbitrary TA to compensate for implementation dependent plugins
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+ // Spigot start
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+ if ( exit == null )
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+ {
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+ return;
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+ }
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+ // Spigot
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PlayerPortalEvent event = new PlayerPortalEvent(entityplayer.getBukkitEntity(), enter, exit, agent, cause);
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event.useTravelAgent(useTravelAgent);
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Bukkit.getServer().getPluginManager().callEvent(event);
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--
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1.9.1
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