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[Anti XRay] Don't trigger updates on the clicked block - fixes block lag caused when mining ores quickly.
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@ -1,4 +1,4 @@
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From 68276a3d08af1b9ebe3cc824c77ff7216c10cf35 Mon Sep 17 00:00:00 2001
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From c436351acab50d84569551262783648c617ad71e Mon Sep 17 00:00:00 2001
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From: md_5 <md_5@live.com.au>
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Date: Thu, 16 May 2013 18:51:05 +1000
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Subject: [PATCH] Orebfuscator
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@ -108,7 +108,7 @@ index a7afa55..1a60229 100644
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diff --git a/src/main/java/org/spigotmc/AntiXray.java b/src/main/java/org/spigotmc/AntiXray.java
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new file mode 100644
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index 0000000..48c8a99
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index 0000000..c165304
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--- /dev/null
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+++ b/src/main/java/org/spigotmc/AntiXray.java
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@@ -0,0 +1,204 @@
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@ -167,7 +167,7 @@ index 0000000..48c8a99
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+ if ( world.spigotConfig.antiXray )
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+ {
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+ update.startTiming();
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+ updateNearbyBlocks( world, x, y, z, 2 ); // 2 is the radius, we shouldn't change it as that would make it exponentially slower
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+ updateNearbyBlocks( world, x, y, z, 2, false ); // 2 is the radius, we shouldn't change it as that would make it exponentially slower
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+ update.stopTiming();
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+ }
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+ }
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@ -264,7 +264,7 @@ index 0000000..48c8a99
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+ }
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+ }
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+
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+ private void updateNearbyBlocks(World world, int x, int y, int z, int radius)
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+ private void updateNearbyBlocks(World world, int x, int y, int z, int radius, boolean updateSelf)
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+ {
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+ // If the block in question is loaded
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+ if ( world.isLoaded( x, y, z ) )
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@ -273,7 +273,7 @@ index 0000000..48c8a99
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+ int id = world.getTypeId( x, y, z );
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+
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+ // See if it needs update
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+ if ( obfuscateBlocks[id] )
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+ if ( updateSelf && obfuscateBlocks[id] )
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+ {
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+ // Send the update
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+ world.notify( x, y, z );
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@ -282,12 +282,12 @@ index 0000000..48c8a99
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+ // Check other blocks for updates
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+ if ( radius > 0 )
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+ {
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+ updateNearbyBlocks( world, x + 1, y, z, radius - 1 );
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+ updateNearbyBlocks( world, x - 1, y, z, radius - 1 );
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+ updateNearbyBlocks( world, x, y + 1, z, radius - 1 );
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+ updateNearbyBlocks( world, x, y - 1, z, radius - 1 );
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+ updateNearbyBlocks( world, x, y, z + 1, radius - 1 );
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+ updateNearbyBlocks( world, x, y, z - 1, radius - 1 );
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+ updateNearbyBlocks( world, x + 1, y, z, radius - 1, true );
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+ updateNearbyBlocks( world, x - 1, y, z, radius - 1, true );
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+ updateNearbyBlocks( world, x, y + 1, z, radius - 1, true );
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+ updateNearbyBlocks( world, x, y - 1, z, radius - 1, true );
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+ updateNearbyBlocks( world, x, y, z + 1, radius - 1, true );
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+ updateNearbyBlocks( world, x, y, z - 1, radius - 1, true );
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+ }
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+ }
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+ }
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