#1022: Add force option to Player#spawnParticle

By: Jishuna <joshl5324@gmail.com>
This commit is contained in:
Bukkit/Spigot 2024-06-08 09:11:25 +10:00
parent b4ac71a201
commit a19c7f8470

View File

@ -2098,6 +2098,54 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
*/
public <T> void spawnParticle(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, @Nullable T data);
/**
* Spawns the particle (the number of times specified by count)
* at the target location. The position of each particle will be
* randomized positively and negatively by the offset parameters
* on each axis.
*
* @param <T> type of particle data (see {@link Particle#getDataType()}
* @param particle the particle to spawn
* @param location the location to spawn at
* @param count the number of particles
* @param offsetX the maximum random offset on the X axis
* @param offsetY the maximum random offset on the Y axis
* @param offsetZ the maximum random offset on the Z axis
* @param extra the extra data for this particle, depends on the
* particle used (normally speed)
* @param data the data to use for the particle or null,
* the type of this depends on {@link Particle#getDataType()}
* @param force whether to send the particle to the player in an extended
* range and encourage their client to render it regardless of
* settings
*/
public <T> void spawnParticle(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, @Nullable T data, boolean force);
/**
* Spawns the particle (the number of times specified by count)
* at the target location. The position of each particle will be
* randomized positively and negatively by the offset parameters
* on each axis.
*
* @param <T> type of particle data (see {@link Particle#getDataType()}
* @param particle the particle to spawn
* @param x the position on the x axis to spawn at
* @param y the position on the y axis to spawn at
* @param z the position on the z axis to spawn at
* @param count the number of particles
* @param offsetX the maximum random offset on the X axis
* @param offsetY the maximum random offset on the Y axis
* @param offsetZ the maximum random offset on the Z axis
* @param extra the extra data for this particle, depends on the
* particle used (normally speed)
* @param data the data to use for the particle or null,
* the type of this depends on {@link Particle#getDataType()}
* @param force whether to send the particle to the player in an extended
* range and encourage their client to render it regardless of
* settings
*/
public <T> void spawnParticle(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, @Nullable T data, boolean force);
/**
* Return the player's progression on the specified advancement.
*