mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-28 11:58:06 +01:00
#1022: Add force option to Player#spawnParticle
By: Jishuna <joshl5324@gmail.com>
This commit is contained in:
parent
b4ac71a201
commit
a19c7f8470
@ -2098,6 +2098,54 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
|
|||||||
*/
|
*/
|
||||||
public <T> void spawnParticle(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, @Nullable T data);
|
public <T> void spawnParticle(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, @Nullable T data);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Spawns the particle (the number of times specified by count)
|
||||||
|
* at the target location. The position of each particle will be
|
||||||
|
* randomized positively and negatively by the offset parameters
|
||||||
|
* on each axis.
|
||||||
|
*
|
||||||
|
* @param <T> type of particle data (see {@link Particle#getDataType()}
|
||||||
|
* @param particle the particle to spawn
|
||||||
|
* @param location the location to spawn at
|
||||||
|
* @param count the number of particles
|
||||||
|
* @param offsetX the maximum random offset on the X axis
|
||||||
|
* @param offsetY the maximum random offset on the Y axis
|
||||||
|
* @param offsetZ the maximum random offset on the Z axis
|
||||||
|
* @param extra the extra data for this particle, depends on the
|
||||||
|
* particle used (normally speed)
|
||||||
|
* @param data the data to use for the particle or null,
|
||||||
|
* the type of this depends on {@link Particle#getDataType()}
|
||||||
|
* @param force whether to send the particle to the player in an extended
|
||||||
|
* range and encourage their client to render it regardless of
|
||||||
|
* settings
|
||||||
|
*/
|
||||||
|
public <T> void spawnParticle(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, @Nullable T data, boolean force);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Spawns the particle (the number of times specified by count)
|
||||||
|
* at the target location. The position of each particle will be
|
||||||
|
* randomized positively and negatively by the offset parameters
|
||||||
|
* on each axis.
|
||||||
|
*
|
||||||
|
* @param <T> type of particle data (see {@link Particle#getDataType()}
|
||||||
|
* @param particle the particle to spawn
|
||||||
|
* @param x the position on the x axis to spawn at
|
||||||
|
* @param y the position on the y axis to spawn at
|
||||||
|
* @param z the position on the z axis to spawn at
|
||||||
|
* @param count the number of particles
|
||||||
|
* @param offsetX the maximum random offset on the X axis
|
||||||
|
* @param offsetY the maximum random offset on the Y axis
|
||||||
|
* @param offsetZ the maximum random offset on the Z axis
|
||||||
|
* @param extra the extra data for this particle, depends on the
|
||||||
|
* particle used (normally speed)
|
||||||
|
* @param data the data to use for the particle or null,
|
||||||
|
* the type of this depends on {@link Particle#getDataType()}
|
||||||
|
* @param force whether to send the particle to the player in an extended
|
||||||
|
* range and encourage their client to render it regardless of
|
||||||
|
* settings
|
||||||
|
*/
|
||||||
|
public <T> void spawnParticle(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, @Nullable T data, boolean force);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Return the player's progression on the specified advancement.
|
* Return the player's progression on the specified advancement.
|
||||||
*
|
*
|
||||||
|
Loading…
Reference in New Issue
Block a user