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Fix NPE as described in BUKKIT-245. Thanks snowleo
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@ -898,7 +898,7 @@ public class CraftWorld implements World {
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public void explodeBlock(Block block, float yield) {
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public void explodeBlock(Block block, float yield) {
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// First of all, don't explode fire
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// First of all, don't explode fire
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if (block.getType().equals(Material.FIRE)) {
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if (block.getType().equals(org.bukkit.Material.AIR) || block.getType().equals(org.bukkit.Material.FIRE)) {
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return;
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return;
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}
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}
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int blockId = block.getTypeId();
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int blockId = block.getTypeId();
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