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Refactor get/setChestPlate to Chestplate. Addresses BUKKIT-3189
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@ -108,11 +108,11 @@ public class CraftEntityEquipment implements EntityEquipment {
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setDropChance(HELMET_SLOT, chance);
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}
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public float getChestPlateDropChance() {
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public float getChestplateDropChance() {
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return getDropChance(CHEST_SLOT);
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}
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public void setChestPlateDropChance(float chance) {
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public void setChestplateDropChance(float chance) {
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setDropChance(CHEST_SLOT, chance);
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}
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@ -138,11 +138,11 @@ public class CraftInventoryPlayer extends CraftInventory implements org.bukkit.i
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throw new UnsupportedOperationException();
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}
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public float getChestPlateDropChance() {
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public float getChestplateDropChance() {
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return 1;
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}
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public void setChestPlateDropChance(float chance) {
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public void setChestplateDropChance(float chance) {
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throw new UnsupportedOperationException();
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}
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