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Updated packet-filters
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@ -117,15 +117,16 @@ public abstract class Packet {
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public abstract int a();
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static {
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// CraftBukkit start -- accepted packets from CLIENT
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a(0, Packet0KeepAlive.class);
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a(1, Packet1Login.class);
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a(2, Packet2Handshake.class);
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a(3, Packet3Chat.class);
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//a(4, Packet4UpdateTime.class); // CraftBukkit
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//a(5, Packet5EntityEquipment.class); // CraftBukkit
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//a(6, Packet6SpawnPosition.class); // CraftBukkit
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//a(4, Packet4UpdateTime.class);
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//a(5, Packet5EntityEquipment.class);
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//a(6, Packet6SpawnPosition.class);
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a(7, Packet7UseEntity.class);
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//a(8, Packet8UpdateHealth.class); // CraftBukkit
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//a(8, Packet8UpdateHealth.class);
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a(9, Packet9Respawn.class);
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a(10, Packet10Flying.class);
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a(11, Packet11PlayerPosition.class);
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@ -134,43 +135,43 @@ public abstract class Packet {
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a(14, Packet14BlockDig.class);
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a(15, Packet15Place.class);
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a(16, Packet16BlockItemSwitch.class);
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//a(17, Packet17.class); // CraftBukkit
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//a(17, Packet17.class);
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a(18, Packet18ArmAnimation.class);
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a(19, Packet19EntityAction.class);
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//a(20, Packet20NamedEntitySpawn.class); // CraftBukkit
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//a(21, Packet21PickupSpawn.class); // CraftBukkit
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//a(22, Packet22Collect.class); // CraftBukkit
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//a(23, Packet23VehicleSpawn.class); // CraftBukkit
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//a(24, Packet24MobSpawn.class); // CraftBukkit
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//a(25, Packet25EntityPainting.class); // CraftBukkit
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//a(27, Packet27.class); // CraftBukkit
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//a(28, Packet28EntityVelocity.class); // CraftBukkit
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//a(29, Packet29DestroyEntity.class); // CraftBukkit
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//a(30, Packet30Entity.class); // CraftBukkit
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//a(31, Packet31RelEntityMove.class); // CraftBukkit
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//a(32, Packet32EntityLook.class); // CraftBukkit
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//a(33, Packet33RelEntityMoveLook.class); // CraftBukkit
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//a(34, Packet34EntityTeleport.class); // CraftBukkit
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//a(38, Packet38EntityStatus.class); // CraftBukkit
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//a(39, Packet39AttachEntity.class); // CraftBukkit
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//a(40, Packet40EntityMetadata.class); // CraftBukkit
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//a(50, Packet50PreChunk.class); // CraftBukkit
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//a(51, Packet51MapChunk.class); // CraftBukkit
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//a(52, Packet52MultiBlockChange.class); // CraftBukkit
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//a(53, Packet53BlockChange.class); // CraftBukkit
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//a(54, Packet54PlayNoteBlock.class); // CraftBukkit
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//a(60, Packet60Explosion.class); // CraftBukkit
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//a(100, Packet100OpenWindow.class); // CraftBukkit
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//a(20, Packet20NamedEntitySpawn.class);
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//a(21, Packet21PickupSpawn.class);
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//a(22, Packet22Collect.class);
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//a(23, Packet23VehicleSpawn.class);
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//a(24, Packet24MobSpawn.class);
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//a(25, Packet25EntityPainting.class);
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a(27, Packet27.class);
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//a(28, Packet28EntityVelocity.class);
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//a(29, Packet29DestroyEntity.class);
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//a(30, Packet30Entity.class);
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//a(31, Packet31RelEntityMove.class);
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//a(32, Packet32EntityLook.class);
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//a(33, Packet33RelEntityMoveLook.class);
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//a(34, Packet34EntityTeleport.class);
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//a(38, Packet38EntityStatus.class);
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//a(39, Packet39AttachEntity.class);
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//a(40, Packet40EntityMetadata.class);
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//a(50, Packet50PreChunk.class);
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//a(51, Packet51MapChunk.class);
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//a(52, Packet52MultiBlockChange.class);
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//a(53, Packet53BlockChange.class);
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//a(54, Packet54PlayNoteBlock.class);
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//a(60, Packet60Explosion.class);
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//a(100, Packet100OpenWindow.class);
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a(101, Packet101CloseWindow.class);
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a(102, Packet102WindowClick.class);
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//a(103, Packet103SetSlot.class); // CraftBukkit
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//a(104, Packet104WindowItems.class); // CraftBukkit
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//a(105, Packet105CraftProgressBar.class); // CraftBukkit
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//a(103, Packet103SetSlot.class);
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//a(104, Packet104WindowItems.class);
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//a(105, Packet105CraftProgressBar.class);
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a(106, Packet106Transaction.class);
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a(130, Packet130UpdateSign.class);
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a(255, Packet255KickDisconnect.class);
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// CraftBukkit start
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// CraftBukkit packets send from SERVER
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b(0, Packet0KeepAlive.class);
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b(1, Packet1Login.class);
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b(2, Packet2Handshake.class);
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