Actually fix compilation

This commit is contained in:
Shane Freeder 2019-05-22 05:21:19 +01:00
parent 8353831ea5
commit a3ad19e1a6
3 changed files with 3 additions and 11 deletions

View File

@ -5,17 +5,9 @@ Subject: [PATCH] Add methods for working with arrows stuck in living entities
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index e6249c2bf..2a4e4cb39 100644 index e6249c2bf..5697728ce 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java --- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java +++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -0,0 +0,0 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
*/
boolean isCollidable();
+<<<<<<< HEAD
/**
* Returns the value of the memory specified.
* <p>
@@ -0,0 +0,0 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource @@ -0,0 +0,0 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
* @param <T> the type of the passed value * @param <T> the type of the passed value
*/ */

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@ -6,7 +6,7 @@ Subject: [PATCH] LivingEntity Hand Raised/Item Use API
How long an entity has raised hands to charge an attack or use an item How long an entity has raised hands to charge an attack or use an item
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index a663d7ab1..adae86709 100644 index e08dfe17f..6e3284b20 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java --- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java +++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -0,0 +0,0 @@ import org.bukkit.attribute.Attributable; @@ -0,0 +0,0 @@ import org.bukkit.attribute.Attributable;

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@ -5,7 +5,7 @@ Subject: [PATCH] Make shield blocking delay configurable
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index ba7881a27..a663d7ab1 100644 index ffbf3d7a8..e08dfe17f 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java --- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java +++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -0,0 +0,0 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource @@ -0,0 +0,0 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource