SPIGOT-3565: Head yaw is "more accurate" for living entities

This commit is contained in:
md_5 2017-09-28 16:23:14 +10:00
parent ee91bce157
commit a3b3a421ac

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@ -217,7 +217,7 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
}
public Location getLocation() {
return new Location(getWorld(), entity.locX, entity.locY, entity.locZ, entity.yaw, entity.pitch);
return new Location(getWorld(), entity.locX, entity.locY, entity.locZ, entity instanceof EntityLiving ? entity.getHeadRotation() : entity.yaw, entity.pitch);
}
public Location getLocation(Location loc) {
@ -226,7 +226,7 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
loc.setX(entity.locX);
loc.setY(entity.locY);
loc.setZ(entity.locZ);
loc.setYaw(entity.yaw);
loc.setYaw(entity instanceof EntityLiving ? entity.getHeadRotation() : entity.yaw);
loc.setPitch(entity.pitch);
}