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Improve chunk loading speed and prioritization further - Fixes #3530
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@ -90,7 +90,7 @@ index f617636a22167b06ac8073aa25efd8c7099155f0..0f40793f004639822b9d40521cd21ec5
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return new BlockPosition(this.x << 4, 0, this.z << 4);
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}
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diff --git a/src/main/java/net/minecraft/server/ChunkMapDistance.java b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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index 7702fbefa598bce7e6a2d287f7ec36b78a62bff8..15df19402f2edeb12cc16d61274a1c9d6eaf63ce 100644
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index 7702fbefa598bce7e6a2d287f7ec36b78a62bff8..02d07d3ff5c3b824047402ff1f58aa338a46c254 100644
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--- a/src/main/java/net/minecraft/server/ChunkMapDistance.java
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+++ b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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@@ -23,6 +23,7 @@ import java.util.concurrent.Executor;
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@ -163,7 +163,7 @@ index 7702fbefa598bce7e6a2d287f7ec36b78a62bff8..15df19402f2edeb12cc16d61274a1c9d
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return removed; // CraftBukkit
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}
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@@ -182,6 +191,112 @@ public abstract class ChunkMapDistance {
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@@ -182,6 +191,116 @@ public abstract class ChunkMapDistance {
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this.addTicketAtLevel(tickettype, chunkcoordintpair, i, t0);
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}
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@ -204,6 +204,10 @@ index 7702fbefa598bce7e6a2d287f7ec36b78a62bff8..15df19402f2edeb12cc16d61274a1c9d
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+ if (chunk != null && chunk.isFullChunkReady()) {
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+ return false;
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+ }
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+ if (chunk != null && chunk.getTicketLevel() > 33 && chunkMap.playerViewDistanceNoTickMap.getObjectsInRange(pair) != null) {
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+ Ticket<?> ticket = new Ticket<>(TicketType.PLAYER, 33, coords);
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+ addTicket(pair, ticket);
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+ }
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+ if (getChunkPriority(coords) >= priority) {
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+ return false;
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+ }
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@ -276,7 +280,7 @@ index 7702fbefa598bce7e6a2d287f7ec36b78a62bff8..15df19402f2edeb12cc16d61274a1c9d
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public <T> boolean addTicketAtLevel(TicketType<T> ticketType, ChunkCoordIntPair chunkcoordintpair, int level, T identifier) {
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return this.addTicket(chunkcoordintpair.pair(), new Ticket<>(ticketType, level, identifier));
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// CraftBukkit end
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@@ -384,24 +499,25 @@ public abstract class ChunkMapDistance {
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@@ -384,24 +503,29 @@ public abstract class ChunkMapDistance {
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Ticket<?> ticket = new Ticket<>(TicketType.PLAYER, 33, new ChunkCoordIntPair(i)); // Paper - no-tick view distance
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if (flag1) {
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@ -286,7 +290,11 @@ index 7702fbefa598bce7e6a2d287f7ec36b78a62bff8..15df19402f2edeb12cc16d61274a1c9d
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+ // Paper start - smarter ticket delay based on frustum and distance
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+ scheduleChunkLoad(i, MinecraftServer.currentTick, j, (priority) -> {
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+ ChunkMapDistance.this.j.a(ChunkTaskQueueSorter.a(() -> { // CraftBukkit - decompile error
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+ if (chunkMap.playerViewDistanceNoTickMap.getObjectsInRange(i) != null && this.c(this.c(i))) { // Copy c(c()) stuff below
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+ if (priority < 5 && this.c(this.c(i))) {
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+ // Skip throttle for near chunks
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+ ChunkMapDistance.this.addTicket(i, ticket);
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+ ChunkMapDistance.this.l.add(i);
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+ } else if (this.c(this.c(i))) { // Copy c(c()) stuff below
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+ // Paper end
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ChunkMapDistance.this.addTicket(i, ticket);
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ChunkMapDistance.this.l.add(i);
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@ -309,24 +317,24 @@ index 7702fbefa598bce7e6a2d287f7ec36b78a62bff8..15df19402f2edeb12cc16d61274a1c9d
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});
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}, i, true));
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}
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@@ -409,6 +525,99 @@ public abstract class ChunkMapDistance {
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@@ -409,6 +533,99 @@ public abstract class ChunkMapDistance {
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}
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+ // Paper start - smart scheduling of player tickets
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+ public void scheduleChunkLoad(long i, long startTick, int initialDistance, java.util.function.Consumer<Integer> task) {
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+ long elapsed = MinecraftServer.currentTick - startTick;
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+ ChunkCoordIntPair chunkPos = new ChunkCoordIntPair(i);
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+ PlayerChunk updatingChunk = chunkMap.getUpdatingChunk(i);
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+ if ((updatingChunk != null && updatingChunk.isFullChunkReady()) || !this.c(this.c(i))) { // Copied from above
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+ if ((updatingChunk != null && updatingChunk.isFullChunkReady()) || !this.c(this.c(i)) || getChunkPriority(chunkPos) > 0) { // Copied from above
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+ // no longer needed
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+ task.accept(initialDistance);
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+ task.accept(1);
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+ return;
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+ }
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+
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+ int desireDelay = 0;
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+ double minDist = Double.MAX_VALUE;
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<EntityPlayer> players = chunkMap.playerViewDistanceNoTickMap.getObjectsInRange(i);
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+ ChunkCoordIntPair chunkPos = new ChunkCoordIntPair(i);
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+ if (elapsed == 0 && initialDistance <= 4) {
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+ // Aim for no delay on initial 6 chunk radius tickets save on performance of the below code to only > 6
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+ minDist = initialDistance;
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@ -401,7 +409,7 @@ index 7702fbefa598bce7e6a2d287f7ec36b78a62bff8..15df19402f2edeb12cc16d61274a1c9d
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+ if (delay <= 0) {
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+ task.accept((int) minDist);
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+ } else {
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+ MCUtil.scheduleTask((int) Math.min(delay, minDist >= 8 ? 60 : 20), () -> scheduleChunkLoad(i, startTick, initialDistance, task), "Player Ticket Delayer");
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+ MCUtil.scheduleTask((int) Math.min(delay, minDist >= 10 ? 40 : (minDist < 6 ? 10 : 20)), () -> scheduleChunkLoad(i, startTick, initialDistance, task), "Player Ticket Delayer");
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+ }
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+ }
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+ // Paper end
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