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Use a crc32 of all the blocks in the chunk as our hash key. This is much more unique.
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@ -1,4 +1,4 @@
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From e752e877dd0a7fffdcbd8a375ee35f47db3ca983 Mon Sep 17 00:00:00 2001
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From 8d913a3ada460ef4eb29dd7be5c09aa6d440d349 Mon Sep 17 00:00:00 2001
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From: md_5 <git@md-5.net>
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Date: Tue, 28 Jan 2014 20:32:07 +1100
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Subject: [PATCH] Implement Threaded Bulk Chunk Compression and Caching
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@ -17,23 +17,18 @@ index 9b853a9..a4c8843 100644
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Iterator iterator2 = arraylist1.iterator();
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diff --git a/src/main/java/net/minecraft/server/PacketPlayOutMapChunkBulk.java b/src/main/java/net/minecraft/server/PacketPlayOutMapChunkBulk.java
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index 30bf8a7..e05c870 100644
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index 30bf8a7..c27b2e3 100644
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--- a/src/main/java/net/minecraft/server/PacketPlayOutMapChunkBulk.java
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+++ b/src/main/java/net/minecraft/server/PacketPlayOutMapChunkBulk.java
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@@ -8,13 +8,13 @@ import java.util.zip.Inflater;
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public class PacketPlayOutMapChunkBulk extends Packet {
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- private int[] a;
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- private int[] b;
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+ public int[] a; // Spigot
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+ public int[] b; // Spigot
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@@ -12,9 +12,9 @@ public class PacketPlayOutMapChunkBulk extends Packet {
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private int[] b;
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private int[] c;
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private int[] d;
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- private byte[] buffer;
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+ public byte[] buffer; // Spigot
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private byte[][] inflatedBuffers;
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- private byte[][] inflatedBuffers;
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- private int size;
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+ public byte[] buffer; // Spigot
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+ public byte[][] inflatedBuffers; // Spigot
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+ public int size; // Spigot
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private boolean h;
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private byte[] buildBuffer = new byte[0]; // CraftBukkit - remove static
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@ -124,16 +119,16 @@ index fb95be4..2875c94 100644
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ServerConnection.a(this.a).add(networkmanager);
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diff --git a/src/main/java/org/spigotmc/ChunkCompressor.java b/src/main/java/org/spigotmc/ChunkCompressor.java
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new file mode 100644
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index 0000000..3fd45dc
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index 0000000..90e03cb
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--- /dev/null
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+++ b/src/main/java/org/spigotmc/ChunkCompressor.java
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@@ -0,0 +1,64 @@
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@@ -0,0 +1,62 @@
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+package org.spigotmc;
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+
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+import java.util.Arrays;
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+import java.util.Iterator;
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+import java.util.LinkedHashMap;
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+import java.util.Map;
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+import java.util.zip.CRC32;
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+import net.minecraft.server.PacketPlayOutMapChunkBulk;
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+import net.minecraft.util.io.netty.channel.ChannelHandler;
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+import net.minecraft.util.io.netty.channel.ChannelHandlerContext;
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@ -144,7 +139,7 @@ index 0000000..3fd45dc
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+public class ChunkCompressor extends ChannelOutboundHandlerAdapter
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+{
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+
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+ private final LinkedHashMap<Integer, byte[]> cache = new LinkedHashMap<Integer, byte[]>( 16, 0.75f, true ); // Defaults, order by access
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+ private final LinkedHashMap<Long, byte[]> cache = new LinkedHashMap<Long, byte[]>( 16, 0.75f, true ); // Defaults, order by access
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+ private volatile int cacheSize;
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+
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+ @Override
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@ -155,15 +150,13 @@ index 0000000..3fd45dc
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+ if ( msg instanceof PacketPlayOutMapChunkBulk )
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+ {
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+ PacketPlayOutMapChunkBulk chunk = (PacketPlayOutMapChunkBulk) msg;
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+ // Here we assign a hash to the chunk based on the array of its coordinates: x1, z1, x2, z2, x3, z3 etc etc
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+ int[] series = new int[ chunk.a.length * 2 ];
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+ int pos = 0; // TODO: Can this be determined mathematically?
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+ for ( int i = 0; i < chunk.a.length; i++ )
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+ // Here we assign a hash to the chunk based on its contents. CRC32 is fast and sufficient for use here.
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+ CRC32 crc = new CRC32();
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+ for ( byte[] c : chunk.inflatedBuffers )
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+ {
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+ series[pos++] = chunk.a[i];
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+ series[pos++] = chunk.b[i];
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+ crc.update( c );
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+ }
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+ int hash = Arrays.hashCode( series );
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+ long hash = crc.getValue();
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+
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+ byte[] deflated = cache.get( hash );
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+ if ( deflated != null )
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