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When someone moves to Bukkit from a vanilla (or other mod) server, move the old nether folder to the bukkit location. (Yes, it sucks, no, there's no alternative.)
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@ -168,7 +168,36 @@ public class MinecraftServer implements Runnable, ICommandListener {
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if (j == 0) {
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world = new WorldServer(this, new ServerNBTManager(new File("."), s, true), s, dimension, i, org.bukkit.World.Environment.getEnvironment(dimension), null); // CraftBukkit
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} else {
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String name = s + "_" + Environment.getEnvironment(dimension).toString().toLowerCase();
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String worldType = Environment.getEnvironment(dimension).toString().toLowerCase();
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String name = s + "_" + worldType;
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String dim = "DIM-1";
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File newWorld = new File(new File(name), dim);
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File oldWorld = new File(new File(s), dim);
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if ((!newWorld.isDirectory()) && (oldWorld.isDirectory())) {
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log.info("---- Migration of old " + worldType + " folder required ----");
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log.info("Unfortunately due to the way that Minecraft implemented multiworld support in 1.6, Bukkit requires that you move your " + worldType + " folder to a new location in order to operate correctly.");
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log.info("We will move this folder for you, but it will mean that you need to move it back should you wish to stop using Bukkit in the future.");
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log.info("Attempting to move " + oldWorld + " to " + newWorld + "...");
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if (newWorld.exists()) {
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log.severe("A file or folder already exists at " + newWorld + "!");
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log.info("---- Migration of old " + worldType + " folder failed ----");
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} else if (newWorld.getParentFile().mkdirs()) {
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if (oldWorld.renameTo(newWorld)) {
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log.info("Success! To restore the nether in the future, simply move " + newWorld + " to " + oldWorld);
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log.info("---- Migration of old " + worldType + " folder complete ----");
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} else {
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log.severe("Could not move folder " + oldWorld + " to " + newWorld + "!");
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log.info("---- Migration of old " + worldType + " folder failed ----");
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}
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} else {
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log.severe("Could not create path for " + newWorld + "!");
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log.info("---- Migration of old " + worldType + " folder failed ----");
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}
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}
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world = new SecondaryWorldServer(this, new ServerNBTManager(new File("."), name, true), name, dimension, i, worlds.get(0), org.bukkit.World.Environment.getEnvironment(dimension), null); // CraftBukkit
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}
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