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Duplicate Disconnect Prevention. In 1.7 mojang removed the this.disconnected flag. We add it back to prevent users from forcibly disconnecting themselves in a short amount of time.
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@ -0,0 +1,42 @@
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From 61c2328ff2a651da8acb3c932e6b063e42071006 Mon Sep 17 00:00:00 2001
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From: md_5 <md_5@live.com.au>
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Date: Thu, 5 Dec 2013 16:33:16 +1100
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Subject: [PATCH] Duplicate Disconnect Prevention
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 5534bc3..35c66c6 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -77,6 +77,7 @@ public class PlayerConnection implements PacketPlayInListener {
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private double z;
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private double q;
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public boolean checkMovement = true; // CraftBukkit - private -> public
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+ private boolean disconnected; // Spigot
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public PlayerConnection(MinecraftServer minecraftserver, NetworkManager networkmanager, EntityPlayer entityplayer) {
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this.minecraftServer = minecraftserver;
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@@ -149,6 +150,12 @@ public class PlayerConnection implements PacketPlayInListener {
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}
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public void disconnect(String s) {
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+ // Spigot Start
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+ if ( disconnected )
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+ {
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+ return;
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+ }
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+ // Spigot End
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// CraftBukkit start
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String leaveMessage = EnumChatFormat.YELLOW + this.player.getName() + " left the game.";
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@@ -170,6 +177,7 @@ public class PlayerConnection implements PacketPlayInListener {
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this.networkManager.handle(new PacketPlayOutKickDisconnect(chatcomponenttext), new GenericFutureListener[] { new PlayerConnectionFuture(this, chatcomponenttext)});
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this.a(chatcomponenttext); // CraftBukkit - Process quit immediately
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this.networkManager.g();
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+ disconnected = true; // Spigot
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}
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public void a(PacketPlayInSteerVehicle packetplayinsteervehicle) {
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--
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1.8.3.2
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