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Fixed not being able to login if the world saved in your player.dat no longer exists. Thanks for the help Rigby and Verrier!
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@ -916,8 +916,6 @@ public abstract class Entity {
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}
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public void e(NBTTagCompound nbttagcompound) {
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// CraftBukkit - reset world
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a(((CraftWorld)Bukkit.getServer().getWorld(nbttagcompound.getString("World"))).getHandle());
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NBTTagList nbttaglist = nbttagcompound.l("Pos");
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NBTTagList nbttaglist1 = nbttagcompound.l("Motion");
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NBTTagList nbttaglist2 = nbttagcompound.l("Rotation");
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@ -964,6 +962,11 @@ public abstract class Entity {
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}
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}
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// CraftBukkit end
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// CraftBukkit Start - reset world
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org.bukkit.World world = Bukkit.getServer().getWorld(nbttagcompound.getString("World"));
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a(world == null ? null : ((CraftWorld) world).getHandle());
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// CraftBukkit End
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}
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protected final String af() {
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