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Fix Projectile#setOwner(null) not clearing owner (#9715)
* Fix Projectile#setOwner(null) not clearing owner * rebased and merged into mentioned patch --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
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@ -8,6 +8,11 @@ the API matches the owner UUID specified in the entity nbt.
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Previously, after the entity reloaded, Projectile#getShooter
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would return null, while the entity still had an owner.
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Also fixes setting the shooter/owner to null actually
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clearing the owner.
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Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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@ -30,6 +35,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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- this.projectileSource = (entity != null && entity.getBukkitEntity() instanceof ProjectileSource) ? (ProjectileSource) entity.getBukkitEntity() : null; // CraftBukkit
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-
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+ // Paper start - Fix null owners not being handled
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+ else {
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+ this.ownerUUID = null;
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+ this.cachedOwner = null;
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+ this.projectileSource = null;
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+ }
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+ // Paper end
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+ this.refreshProjectileSource(false); // Paper
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+ }
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+ // Paper start
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