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Possibly fixed crashes caused by tile entities under certain circumstances.
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@ -1532,12 +1532,14 @@ public class World implements IBlockAccess {
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tileentity.z = k;
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this.G.add(tileentity);
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} else {
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this.c.add(tileentity);
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// CraftBukkit - order matters, moved down
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// this.c.add(tileentity);
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Chunk chunk = this.getChunkAt(i >> 4, k >> 4);
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if (chunk != null) {
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chunk.a(i & 15, j, k & 15, tileentity);
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}
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this.c.add(tileentity);
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}
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}
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}
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