Possibly fixed crashes caused by tile entities under certain circumstances.

This commit is contained in:
Warren Loo 2011-07-12 17:48:22 -04:00
parent d0f904fc50
commit a9cdc36f2c

View File

@ -1532,12 +1532,14 @@ public class World implements IBlockAccess {
tileentity.z = k; tileentity.z = k;
this.G.add(tileentity); this.G.add(tileentity);
} else { } else {
this.c.add(tileentity); // CraftBukkit - order matters, moved down
// this.c.add(tileentity);
Chunk chunk = this.getChunkAt(i >> 4, k >> 4); Chunk chunk = this.getChunkAt(i >> 4, k >> 4);
if (chunk != null) { if (chunk != null) {
chunk.a(i & 15, j, k & 15, tileentity); chunk.a(i & 15, j, k & 15, tileentity);
} }
this.c.add(tileentity);
} }
} }
} }