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Added a setArmorContents method to PlayerInventory.
It handles error checking. Null item stacks and air item stacks are both converted to clear slot calls to prevent crashing the client.
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@ -71,4 +71,18 @@ public class CraftInventoryPlayer extends CraftInventory implements PlayerInvent
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}
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return ret;
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}
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public void setArmorContents(ItemStack[] items) {
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int cnt = getSize();
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if (items == null) {
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items = new ItemStack[4];
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}
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for (ItemStack item : items) {
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if (item == null || item.getTypeId() == 0) {
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clear(cnt++);
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} else {
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setItem(cnt++, item);
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}
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}
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}
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}
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