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Fix missing profiler.pop() in PathFinder::findPath (#10320)
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@ -16,7 +16,7 @@ This lets us get faster foreach iteration, as well as avoids map lookups on
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the values when needed.
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diff --git a/src/main/java/net/minecraft/world/level/pathfinder/PathFinder.java b/src/main/java/net/minecraft/world/level/pathfinder/PathFinder.java
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index 8519383a9abd45434c1e9888e77548941a80c79c..eb18494bd7257fa5eb00dea16cf4d5667b796f2b 100644
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index 8519383a9abd45434c1e9888e77548941a80c79c..8aa4ac3a6affbe888d6084a27b668c58dfda6c79 100644
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--- a/src/main/java/net/minecraft/world/level/pathfinder/PathFinder.java
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+++ b/src/main/java/net/minecraft/world/level/pathfinder/PathFinder.java
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@@ -38,9 +38,12 @@ public class PathFinder {
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@ -91,7 +91,7 @@ index 8519383a9abd45434c1e9888e77548941a80c79c..eb18494bd7257fa5eb00dea16cf4d566
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if (node2.inOpenSet()) {
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this.openSet.changeCost(node2, node2.g + node2.h);
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} else {
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@@ -105,23 +113,31 @@ public class PathFinder {
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@@ -105,23 +113,32 @@ public class PathFinder {
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}
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}
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@ -100,8 +100,6 @@ index 8519383a9abd45434c1e9888e77548941a80c79c..eb18494bd7257fa5eb00dea16cf4d566
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- }).min(Comparator.comparingInt(Path::getNodeCount)) : set.stream().map((target) -> {
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- return this.reconstructPath(target.getBestNode(), positions.get(target), false);
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- }).min(Comparator.comparingDouble(Path::getDistToTarget).thenComparingInt(Path::getNodeCount));
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- profiler.pop();
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- return optional.isEmpty() ? null : optional.get();
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+ // Paper start - Perf: remove streams and optimize collection
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+ Path best = null;
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+ boolean entryListIsEmpty = entryList.isEmpty();
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@ -112,6 +110,8 @@ index 8519383a9abd45434c1e9888e77548941a80c79c..eb18494bd7257fa5eb00dea16cf4d566
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+ if (best == null || comparator.compare(path, best) < 0)
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+ best = path;
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+ }
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profiler.pop();
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- return optional.isEmpty() ? null : optional.get();
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+ return best;
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+ // Paper end - Perf: remove streams and optimize collection
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}
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