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Don't process auto save if the save queue is filled
This avoids ever growing pending NBT objects which eat up memory.
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48
Spigot-Server-Patches/0180-Auto-Save-Cap.patch
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48
Spigot-Server-Patches/0180-Auto-Save-Cap.patch
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From 5b011605906059b3d7fbd31206ba146c866300ea Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 3 Nov 2016 21:52:22 -0400
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Subject: [PATCH] Auto Save Cap
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 7e53fee..0f529e6 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -253,6 +253,13 @@ public class ChunkProviderServer implements IChunkProvider {
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int i = 0;
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// CraftBukkit start
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+ // Paper start
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+ final ChunkRegionLoader chunkLoader = (ChunkRegionLoader) world.getChunkProviderServer().chunkLoader;
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+ final int autoSaveLimit = world.paperConfig.maxAutoSaveChunksPerTick - chunkLoader.getQueueSize();
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+ if (autoSaveLimit < 1) {
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+ return false;
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+ }
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+ // Paper end
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Iterator iterator = this.chunks.values().iterator();
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while (iterator.hasNext()) {
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Chunk chunk = (Chunk) iterator.next();
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@@ -266,7 +273,7 @@ public class ChunkProviderServer implements IChunkProvider {
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this.saveChunk(chunk);
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chunk.f(false);
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++i;
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- if (!flag && i >= world.paperConfig.maxAutoSaveChunksPerTick) { // Spigot - // Paper - Incremental Auto Save - cap max per tick
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+ if (!flag && i >= autoSaveLimit) { // Spigot - // Paper - Incremental Auto Save - cap max per tick
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return false;
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}
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}
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diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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index b672a38..70e71cc 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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@@ -33,6 +33,7 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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}
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// CraftBukkit start
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+ public int getQueueSize() { return queue.size(); } // Paper
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public boolean chunkExists(World world, int i, int j) {
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ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(i, j);
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--
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2.10.2
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