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Fix BlockIgniteEvent after someone updated it and missed some stuff.
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@ -90,12 +90,10 @@ public class BlockFire extends Block {
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Server server = ((WorldServer)world).getServer();
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CraftWorld cworld = ((WorldServer)world).getWorld();
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org.bukkit.block.Block theBlock = (cworld.getBlockAt(i, j, k));
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IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.SPREAD;
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Player thePlayer = null;
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org.bukkit.block.Block theBlock = (cworld.getBlockAt(i1, j1, k1));
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if (theBlock.getTypeId() != Block.ar.bi){
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BlockIgniteEvent event = new BlockIgniteEvent(theBlock, igniteCause, thePlayer);
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BlockIgniteEvent event = new BlockIgniteEvent(theBlock, BlockIgniteEvent.IgniteCause.SPREAD, null);
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server.getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return;
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@ -123,11 +121,9 @@ public class BlockFire extends Block {
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CraftWorld cworld = ((WorldServer)world).getWorld();
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org.bukkit.block.Block theBlock = (cworld.getBlockAt(i, j, k));
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IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.SLOW_SPREAD;
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Player thePlayer = null;
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if (theBlock.getTypeId() != Block.ar.bi){
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BlockIgniteEvent event = new BlockIgniteEvent(theBlock, igniteCause, thePlayer);
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BlockIgniteEvent event = new BlockIgniteEvent(theBlock, BlockIgniteEvent.IgniteCause.SLOW_SPREAD, null);
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server.getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return;
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