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Call PlayerQuitEvent in correct location. Fixes BUKKIT-2193
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@ -201,18 +201,19 @@ public abstract class ServerConfigurationManagerAbstract {
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public String disconnect(EntityPlayer entityplayer) { // CraftBukkit - return string
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if (entityplayer.netServerHandler.disconnected) return null; // CraftBukkit - exploitsies fix
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// this.b(entityplayer); // CraftBukkit - Quitting must be before we do final save of data, in case plugins need to modify it
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// CraftBukkit start - quitting must be before we do final save of data, in case plugins need to modify it
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PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(this.cserver.getPlayer(entityplayer), "\u00A7e" + entityplayer.name + " left the game.");
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this.cserver.getPluginManager().callEvent(playerQuitEvent);
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// CraftBukkit end
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this.b(entityplayer);
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WorldServer worldserver = entityplayer.q();
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worldserver.kill(entityplayer);
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worldserver.getPlayerManager().removePlayer(entityplayer);
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this.players.remove(entityplayer);
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// CraftBukkit start
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PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(this.cserver.getPlayer(entityplayer), "\u00A7e" + entityplayer.name + " left the game.");
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this.cserver.getPluginManager().callEvent(playerQuitEvent);
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// .name -> .listName, replace sendAll with loop
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// CraftBukkit start - .name -> .listName, replace sendAll with loop
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Packet201PlayerInfo packet = new Packet201PlayerInfo(entityplayer.listName, false, 9999);
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for (int i = 0; i < this.players.size(); ++i) {
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EntityPlayer entityplayer1 = (EntityPlayer) this.players.get(i);
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@ -222,8 +223,6 @@ public abstract class ServerConfigurationManagerAbstract {
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}
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}
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this.b(entityplayer);
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return playerQuitEvent.getQuitMessage();
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// CraftBukkit end
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}
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