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Mark entities as dead when spawning fails. Treat as canceled if entity is dead.
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@ -23,9 +23,7 @@ import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.event.block.BlockCanBuildEvent;
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import org.bukkit.event.block.BlockPhysicsEvent;
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import org.bukkit.event.block.BlockFormEvent;
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import org.bukkit.event.entity.CreatureSpawnEvent;
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import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
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import org.bukkit.event.entity.ItemSpawnEvent;
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import org.bukkit.event.weather.WeatherChangeEvent;
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import org.bukkit.event.weather.ThunderChangeEvent;
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import org.bukkit.block.BlockState;
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@ -879,33 +877,34 @@ public class World implements IBlockAccess {
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}
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// CraftBukkit start
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org.bukkit.event.Cancellable event = null;
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if (entity instanceof EntityLiving && !(entity instanceof EntityPlayer)) {
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boolean isAnimal = entity instanceof EntityAnimal || entity instanceof EntityWaterAnimal || entity instanceof EntityGolem;
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boolean isMonster = entity instanceof EntityMonster || entity instanceof EntityGhast || entity instanceof EntitySlime;
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if (spawnReason == SpawnReason.NATURAL || spawnReason == SpawnReason.CHUNK_GEN || spawnReason == SpawnReason.JOCKEY || spawnReason == SpawnReason.SPAWNER || spawnReason == SpawnReason.BED || spawnReason == SpawnReason.EGG || spawnReason == SpawnReason.VILLAGE_INVASION || spawnReason == SpawnReason.VILLAGE_DEFENSE || spawnReason == SpawnReason.BUILD_SNOWMAN || spawnReason == SpawnReason.BUILD_IRONGOLEM) {
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if (isAnimal && !allowAnimals || isMonster && !allowMonsters) return false;
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}
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CreatureSpawnEvent event = CraftEventFactory.callCreatureSpawnEvent((EntityLiving) entity, spawnReason);
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if (event.isCancelled()) {
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if (isAnimal && !allowAnimals || isMonster && !allowMonsters) {
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entity.dead = true;
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return false;
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}
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}
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event = CraftEventFactory.callCreatureSpawnEvent((EntityLiving) entity, spawnReason);
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} else if (entity instanceof EntityItem) {
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ItemSpawnEvent event = CraftEventFactory.callItemSpawnEvent((EntityItem) entity);
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if (event.isCancelled()) {
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return false;
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}
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event = CraftEventFactory.callItemSpawnEvent((EntityItem) entity);
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} else if (entity.getBukkitEntity() instanceof org.bukkit.entity.Projectile) {
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// Not all projectiles extend EntityProjectile, so check for Bukkit interface instead
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if (CraftEventFactory.callProjectileLaunchEvent(entity).isCancelled()) {
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return false;
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event = CraftEventFactory.callProjectileLaunchEvent(entity);
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}
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if (event != null && (event.isCancelled() || entity.dead)) {
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entity.dead = true;
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return false;
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}
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// CraftBukkit end
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if (!flag && !this.isChunkLoaded(i, j)) {
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entity.dead = true; // CraftBukkit
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return false;
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} else {
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if (entity instanceof EntityHuman) {
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