mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-23 19:15:32 +01:00
Remove chunks from queue if we don't need them anymore.
This commit is contained in:
parent
f6f0cf338a
commit
afb3511a4a
@ -3,6 +3,11 @@ package net.minecraft.server;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
// CraftBukkit start
|
||||
import org.bukkit.craftbukkit.chunkio.ChunkIOExecutor;
|
||||
import java.util.HashMap;
|
||||
// CraftBukkit end
|
||||
|
||||
class PlayerChunk {
|
||||
|
||||
private final List b;
|
||||
@ -12,20 +17,22 @@ class PlayerChunk {
|
||||
private int f;
|
||||
private long g;
|
||||
final PlayerChunkMap playerChunkMap;
|
||||
private boolean loaded = false; // CraftBukkit
|
||||
// CraftBukkit start
|
||||
private final HashMap<EntityPlayer, Runnable> players = new HashMap<EntityPlayer, Runnable>();
|
||||
private boolean loaded = false;
|
||||
private Runnable loadedRunnable = new Runnable() {
|
||||
public void run() {
|
||||
PlayerChunk.this.loaded = true;
|
||||
}
|
||||
};
|
||||
// CraftBukkit end
|
||||
|
||||
public PlayerChunk(PlayerChunkMap playerchunkmap, int i, int j) {
|
||||
this.playerChunkMap = playerchunkmap;
|
||||
this.b = new ArrayList();
|
||||
this.dirtyBlocks = new short[64];
|
||||
this.location = new ChunkCoordIntPair(i, j);
|
||||
// CraftBukkit start
|
||||
playerchunkmap.a().chunkProviderServer.getChunkAt(i, j, new Runnable() {
|
||||
public void run() {
|
||||
PlayerChunk.this.loaded = true;
|
||||
}
|
||||
});
|
||||
// CraftBukkit end
|
||||
playerchunkmap.a().chunkProviderServer.getChunkAt(i, j, this.loadedRunnable); // CraftBukkit
|
||||
}
|
||||
|
||||
public void a(final EntityPlayer entityplayer) { // CraftBukkit - added final to argument
|
||||
@ -38,27 +45,50 @@ class PlayerChunk {
|
||||
|
||||
this.b.add(entityplayer);
|
||||
// CraftBukkit start
|
||||
Runnable playerRunnable;
|
||||
if (this.loaded) {
|
||||
playerRunnable = null;
|
||||
entityplayer.chunkCoordIntPairQueue.add(this.location);
|
||||
} else {
|
||||
this.playerChunkMap.a().chunkProviderServer.getChunkAt(this.location.x, this.location.z, new Runnable() {
|
||||
playerRunnable = new Runnable() {
|
||||
public void run() {
|
||||
entityplayer.chunkCoordIntPairQueue.add(PlayerChunk.this.location);
|
||||
}
|
||||
});
|
||||
};
|
||||
this.playerChunkMap.a().chunkProviderServer.getChunkAt(this.location.x, this.location.z, playerRunnable);
|
||||
}
|
||||
|
||||
this.players.put(entityplayer, playerRunnable);
|
||||
// CraftBukkit end
|
||||
}
|
||||
}
|
||||
|
||||
public void b(EntityPlayer entityplayer) {
|
||||
if (this.b.contains(entityplayer)) {
|
||||
// CraftBukkit start - If we haven't loaded yet don't load the chunk just so we can clean it up
|
||||
if (!this.loaded) {
|
||||
ChunkIOExecutor.dropQueuedChunkLoad(this.playerChunkMap.a(), this.location.x, this.location.z, this.players.get(entityplayer));
|
||||
this.b.remove(entityplayer);
|
||||
this.players.remove(entityplayer);
|
||||
|
||||
if (this.b.isEmpty()) {
|
||||
ChunkIOExecutor.dropQueuedChunkLoad(this.playerChunkMap.a(), this.location.x, this.location.z, this.loadedRunnable);
|
||||
long i = (long) this.location.x + 2147483647L | (long) this.location.z + 2147483647L << 32;
|
||||
PlayerChunkMap.b(this.playerChunkMap).remove(i);
|
||||
PlayerChunkMap.c(this.playerChunkMap).remove(this);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
// CraftBukkit end
|
||||
|
||||
Chunk chunk = PlayerChunkMap.a(this.playerChunkMap).getChunkAt(this.location.x, this.location.z);
|
||||
|
||||
if (chunk.k()) {
|
||||
entityplayer.playerConnection.sendPacket(new PacketPlayOutMapChunk(chunk, true, 0));
|
||||
}
|
||||
|
||||
this.players.remove(entityplayer); // CraftBukkit
|
||||
this.b.remove(entityplayer);
|
||||
entityplayer.chunkCoordIntPairQueue.remove(this.location);
|
||||
if (this.b.isEmpty()) {
|
||||
|
@ -20,6 +20,11 @@ public class ChunkIOExecutor {
|
||||
instance.add(new QueuedChunk(x, z, loader, world, provider), runnable);
|
||||
}
|
||||
|
||||
// Abuses the fact that hashCode and equals for QueuedChunk only use world and coords
|
||||
public static void dropQueuedChunkLoad(World world, int x, int z, Runnable runnable) {
|
||||
instance.drop(new QueuedChunk(x, z, null, world, null), runnable);
|
||||
}
|
||||
|
||||
public static void adjustPoolSize(int players) {
|
||||
int size = Math.max(BASE_THREADS, (int) Math.ceil(players / PLAYERS_PER_THREAD));
|
||||
instance.setActiveThreads(size);
|
||||
|
Loading…
Reference in New Issue
Block a user