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Remove chunks from queue if we don't need them anymore.
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parent
f6f0cf338a
commit
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@ -3,6 +3,11 @@ package net.minecraft.server;
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import java.util.ArrayList;
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import java.util.List;
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// CraftBukkit start
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import org.bukkit.craftbukkit.chunkio.ChunkIOExecutor;
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import java.util.HashMap;
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// CraftBukkit end
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class PlayerChunk {
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private final List b;
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@ -12,20 +17,22 @@ class PlayerChunk {
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private int f;
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private long g;
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final PlayerChunkMap playerChunkMap;
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private boolean loaded = false; // CraftBukkit
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// CraftBukkit start
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private final HashMap<EntityPlayer, Runnable> players = new HashMap<EntityPlayer, Runnable>();
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private boolean loaded = false;
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private Runnable loadedRunnable = new Runnable() {
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public void run() {
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PlayerChunk.this.loaded = true;
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}
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};
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// CraftBukkit end
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public PlayerChunk(PlayerChunkMap playerchunkmap, int i, int j) {
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this.playerChunkMap = playerchunkmap;
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this.b = new ArrayList();
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this.dirtyBlocks = new short[64];
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this.location = new ChunkCoordIntPair(i, j);
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// CraftBukkit start
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playerchunkmap.a().chunkProviderServer.getChunkAt(i, j, new Runnable() {
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public void run() {
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PlayerChunk.this.loaded = true;
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}
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});
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// CraftBukkit end
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playerchunkmap.a().chunkProviderServer.getChunkAt(i, j, this.loadedRunnable); // CraftBukkit
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}
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public void a(final EntityPlayer entityplayer) { // CraftBukkit - added final to argument
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@ -38,27 +45,50 @@ class PlayerChunk {
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this.b.add(entityplayer);
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// CraftBukkit start
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Runnable playerRunnable;
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if (this.loaded) {
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playerRunnable = null;
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entityplayer.chunkCoordIntPairQueue.add(this.location);
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} else {
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this.playerChunkMap.a().chunkProviderServer.getChunkAt(this.location.x, this.location.z, new Runnable() {
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playerRunnable = new Runnable() {
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public void run() {
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entityplayer.chunkCoordIntPairQueue.add(PlayerChunk.this.location);
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}
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});
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};
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this.playerChunkMap.a().chunkProviderServer.getChunkAt(this.location.x, this.location.z, playerRunnable);
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}
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this.players.put(entityplayer, playerRunnable);
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// CraftBukkit end
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}
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}
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public void b(EntityPlayer entityplayer) {
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if (this.b.contains(entityplayer)) {
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// CraftBukkit start - If we haven't loaded yet don't load the chunk just so we can clean it up
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if (!this.loaded) {
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ChunkIOExecutor.dropQueuedChunkLoad(this.playerChunkMap.a(), this.location.x, this.location.z, this.players.get(entityplayer));
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this.b.remove(entityplayer);
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this.players.remove(entityplayer);
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if (this.b.isEmpty()) {
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ChunkIOExecutor.dropQueuedChunkLoad(this.playerChunkMap.a(), this.location.x, this.location.z, this.loadedRunnable);
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long i = (long) this.location.x + 2147483647L | (long) this.location.z + 2147483647L << 32;
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PlayerChunkMap.b(this.playerChunkMap).remove(i);
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PlayerChunkMap.c(this.playerChunkMap).remove(this);
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}
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return;
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}
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// CraftBukkit end
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Chunk chunk = PlayerChunkMap.a(this.playerChunkMap).getChunkAt(this.location.x, this.location.z);
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if (chunk.k()) {
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entityplayer.playerConnection.sendPacket(new PacketPlayOutMapChunk(chunk, true, 0));
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}
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this.players.remove(entityplayer); // CraftBukkit
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this.b.remove(entityplayer);
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entityplayer.chunkCoordIntPairQueue.remove(this.location);
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if (this.b.isEmpty()) {
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@ -20,6 +20,11 @@ public class ChunkIOExecutor {
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instance.add(new QueuedChunk(x, z, loader, world, provider), runnable);
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}
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// Abuses the fact that hashCode and equals for QueuedChunk only use world and coords
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public static void dropQueuedChunkLoad(World world, int x, int z, Runnable runnable) {
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instance.drop(new QueuedChunk(x, z, null, world, null), runnable);
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}
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public static void adjustPoolSize(int players) {
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int size = Math.max(BASE_THREADS, (int) Math.ceil(players / PLAYERS_PER_THREAD));
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instance.setActiveThreads(size);
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