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Fix for placing blocks after interacting with a block
By: Erik Broes <erikbroes@grum.nl>
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@ -30,7 +30,7 @@ public class PlayerInteractEvent extends PlayerEvent implements Cancellable {
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this.blockClicked = clickedBlock;
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this.blockFace = clickedFace;
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useItemInHand = item == null ? Result.DENY : Result.ALLOW;
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useItemInHand = item == null ? Result.DENY : Result.DEFAULT;
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useClickedBlock = clickedBlock == null ? Result.DENY : Result.ALLOW;
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}
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