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Fixed several NPEs within World. Thanks Deaygo!
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@ -1051,6 +1051,11 @@ public class World implements IBlockAccess {
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for (i = 0; i < this.e.size(); ++i) {
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entity = (Entity) this.e.get(i);
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// CraftBukkit start - fixed an NPE
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if (entity == null) {
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continue;
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}
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// CraftBukkit end
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entity.o_();
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if (entity.dead) {
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this.e.remove(i--);
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@ -1971,7 +1976,11 @@ public class World implements IBlockAccess {
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Entity entity = null;
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for (int i = 0; i < list.size(); ++i) {
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entity = (Entity) list.get(i);
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// CraftBukkit start - fixed an NPE
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if (entity == null) {
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continue;
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}
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// CraftBukkit end
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this.entityList.add(entity);
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// CraftBukkit end
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this.c((Entity) list.get(i));
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@ -2078,6 +2087,11 @@ public class World implements IBlockAccess {
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for (int i = 0; i < this.players.size(); ++i) {
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EntityHuman entityhuman1 = (EntityHuman) this.players.get(i);
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// CraftBukkit start - fixed an NPE
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if (entityhuman1 == null) {
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continue;
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}
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// CraftBukkit end
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double d5 = entityhuman1.d(d0, d1, d2);
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if ((d3 < 0.0D || d5 < d3 * d3) && (d4 == -1.0D || d5 < d4)) {
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