Hotfix DefaultDispenseItemBehavior#spawnItem

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Owen1212055 2023-12-06 19:45:28 -05:00
parent 3b94cc3546
commit b277feb448
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@ -0,0 +1,39 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Wed, 6 Dec 2023 19:44:06 -0500
Subject: [PATCH] Hotfix DefaultDispenseItemBehavior#spawnItem
This method should generally be cleaned up entirely, but, lol.
For now just readd the original vanilla method.
diff --git a/src/main/java/net/minecraft/core/dispenser/DefaultDispenseItemBehavior.java b/src/main/java/net/minecraft/core/dispenser/DefaultDispenseItemBehavior.java
index 379890ae05b2fb4bd81b2fa907413d3736ba1169..a553e8d4544567bcd0bcb354a35036b1f7954e6d 100644
--- a/src/main/java/net/minecraft/core/dispenser/DefaultDispenseItemBehavior.java
+++ b/src/main/java/net/minecraft/core/dispenser/DefaultDispenseItemBehavior.java
@@ -49,6 +49,25 @@ public class DefaultDispenseItemBehavior implements DispenseItemBehavior {
return stack;
}
+ // Paper start - Readd original NMS method
+ public static void spawnItem(Level world, ItemStack itemstack, int i, Direction enumdirection, Position iposition) {
+ double d0 = iposition.x();
+ double d1 = iposition.y();
+ double d2 = iposition.z();
+
+ if (enumdirection.getAxis() == Direction.Axis.Y) {
+ d1 -= 0.125D;
+ } else {
+ d1 -= 0.15625D;
+ }
+
+ ItemEntity entityitem = new ItemEntity(world, d0, d1, d2, itemstack);
+ double d3 = world.random.nextDouble() * 0.1D + 0.2D;
+
+ entityitem.setDeltaMovement(world.random.triangle((double) enumdirection.getStepX() * d3, 0.0172275D * (double) i), world.random.triangle(0.2D, 0.0172275D * (double) i), world.random.triangle((double) enumdirection.getStepZ() * d3, 0.0172275D * (double) i));
+ world.addFreshEntity(entityitem);
+ }
+ // Paper end
// CraftBukkit start - void -> boolean return, IPosition -> ISourceBlock last argument, dropper
public static boolean spawnItem(Level world, ItemStack itemstack, int i, Direction enumdirection, BlockSource sourceblock, boolean dropper) {
if (itemstack.isEmpty()) return true;