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Fix regression in item priority conversion
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@ -20,6 +20,7 @@ import net.minecraft.server.DynamicOpsNBT;
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import net.minecraft.server.IBlockData;
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import net.minecraft.server.IBlockState;
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import net.minecraft.server.Item;
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import net.minecraft.server.Items;
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import net.minecraft.server.MinecraftKey;
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import net.minecraft.server.NBTBase;
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import net.minecraft.server.NBTTagCompound;
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@ -406,6 +407,10 @@ public class CraftLegacy {
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// Preconditions.checkState(newId.contains("minecraft:"), "Unknown new material for " + matData);
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Item newMaterial = Item.REGISTRY.get(new MinecraftKey(newId));
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if (newMaterial == Items.AIR) {
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continue;
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}
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materialToItem.put(matData, newMaterial);
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if (!itemToMaterial.containsKey(newMaterial)) {
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itemToMaterial.put(newMaterial, matData);
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