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#1018: Add methods to get players seeing specific chunks
By: MetallicGoat <the.great.metallic.goat@gmail.com>
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@ -6,6 +6,7 @@ import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.generator.structure.GeneratedStructure;
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import org.bukkit.generator.structure.GeneratedStructure;
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import org.bukkit.generator.structure.Structure;
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import org.bukkit.generator.structure.Structure;
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import org.bukkit.persistence.PersistentDataHolder;
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import org.bukkit.persistence.PersistentDataHolder;
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@ -285,6 +286,17 @@ public interface Chunk extends PersistentDataHolder {
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@NotNull
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@NotNull
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Collection<GeneratedStructure> getStructures(@NotNull Structure structure);
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Collection<GeneratedStructure> getStructures(@NotNull Structure structure);
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/**
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* Get a list of all players who are can view the chunk from their client
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* <p>
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* This list will be empty if no players are viewing the chunk, or the chunk
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* is unloaded.
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*
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* @return collection of players who can see the chunk
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*/
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@NotNull
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public Collection<Player> getPlayersSeeingChunk();
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/**
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/**
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* An enum to specify the load level of a chunk.
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* An enum to specify the load level of a chunk.
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*/
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*/
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@ -314,6 +314,33 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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@Deprecated
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@Deprecated
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public boolean refreshChunk(int x, int z);
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public boolean refreshChunk(int x, int z);
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/**
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* Get a list of all players who are can view the specified chunk from their
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* client
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* <p>
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* This list will be empty if no players are viewing the chunk, or the chunk
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* is unloaded.
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*
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* @param chunk the chunk to check
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* @return collection of players who can see the chunk
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*/
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@NotNull
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public Collection<Player> getPlayersSeeingChunk(@NotNull Chunk chunk);
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/**
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* Get a list of all players who are can view the specified chunk from their
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* client
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* <p>
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* This list will be empty if no players are viewing the chunk, or the chunk
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* is unloaded.
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*
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* @param x X-coordinate of the chunk
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* @param z Z-coordinate of the chunk
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* @return collection of players who can see the chunk
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*/
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@NotNull
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public Collection<Player> getPlayersSeeingChunk(int x, int z);
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/**
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/**
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* Gets whether the chunk at the specified chunk coordinates is force
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* Gets whether the chunk at the specified chunk coordinates is force
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* loaded.
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* loaded.
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