Fix player desync on dimension change (#8253)

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Owen 2022-09-24 01:45:13 -04:00 committed by GitHub
parent 62680d5f83
commit b4c025b92c
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@ -0,0 +1,20 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Sat, 6 Aug 2022 18:10:14 -0400
Subject: [PATCH] Set position before player sending on dimension change
This causes a moment where the player entity is sent with the previous location, and the
teleport packet which is sent shortly after is meant to correct that.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 3615576c24d5d6790a6894a91180de25fa0e5a9c..a6fe628eb56833e79a05ce192a3848fc66db93c9 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1156,6 +1156,7 @@ public class ServerPlayer extends Player {
// CraftBukkit end
this.setLevel(worldserver);
+ this.moveTo(exit.getX(), exit.getY(), exit.getZ(), exit.getYaw(), exit.getPitch()); // Paper - Set the location before
worldserver.addDuringPortalTeleport(this);
this.connection.teleport(exit); // CraftBukkit - use internal teleport without event
this.connection.resetPosition(); // CraftBukkit - sync position after changing it (from PortalTravelAgent#findAndteleport)