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[Bleeding] Directly set direction in EntityFireball. Fixes BUKKIT-1154
Because EntityFireball.setDirection() adds a random offset to passed parameters, it is not appropriate for use in an API method. As such, the values need to be directly set to remain accurate.
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@ -1,8 +1,9 @@
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package org.bukkit.craftbukkit.entity;
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import net.minecraft.server.EntityFireball;
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import net.minecraft.server.EntityLiving;
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import net.minecraft.server.MathHelper;
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import org.apache.commons.lang.Validate;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Fireball;
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@ -49,7 +50,14 @@ public class CraftFireball extends AbstractProjectile implements Fireball {
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}
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public void setDirection(Vector direction) {
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getHandle().setDirection(direction.getX(), direction.getY(), direction.getZ());
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Validate.notNull(direction, "Direction can not be null");
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double x = direction.getX();
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double y = direction.getY();
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double z = direction.getZ();
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double magnitude = (double) MathHelper.sqrt(x * x + y * y + z * z);
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getHandle().dirX = x / magnitude;
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getHandle().dirY = y / magnitude;
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getHandle().dirZ = z / magnitude;
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}
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@Override
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