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limit the range at which we'll consider an attackable target
This patch aims to ensure that MCP World#getNearestAttackablePlayer will not trigger chunk loads due to PathfinderGoalNearestAttackableTarget performing a ray trace operation by pre-checking the maximum limit; Given that the implementation shows that the limit should only ever decrease when set, allowing us to skip further checks earlier on when looking for an attackable entity
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@ -1,4 +1,4 @@
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From 4e0abf8c461a8e517fa30a281d90f8c60bd5686a Mon Sep 17 00:00:00 2001
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From ee3ad1b0cf85252211cdb2811557bfb7da695370 Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Wed, 13 Apr 2016 20:20:18 -0700
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Subject: [PATCH] Add handshake event to allow plugins to handle client
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@ -223,5 +223,5 @@ index 00000000..e44d03a2
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+ }
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+}
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--
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2.18.0
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2.19.1
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@ -1,4 +1,4 @@
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From 57f8f2e8bfc9419a07a28ad20fb52c13ee3e5562 Mon Sep 17 00:00:00 2001
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From 5639eb8d022329ed99bb9f92f8dbe416d5e4f377 Mon Sep 17 00:00:00 2001
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From: Jedediah Smith <jedediah@silencegreys.com>
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Date: Fri, 4 Mar 2016 03:13:18 -0500
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Subject: [PATCH] Arrow pickup rule API
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@ -48,5 +48,5 @@ index 99814eee..34dde443 100644
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+ // Paper end
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}
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--
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2.18.0
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2.19.1
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@ -0,0 +1,35 @@
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From 9615b6f9aa28294eb6338baf0d29e2e5fc1921bb Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Tue, 13 Nov 2018 14:01:00 +0000
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Subject: [PATCH] limit the range at which we'll consider an attackable target
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This patch aims to ensure that MCP World#getNearestAttackablePlayer
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will not trigger chunk loads due to PathfinderGoalNearestAttackableTarget
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performing a ray trace operation by pre-checking the maximum limit;
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Given that the implementation shows that the limit should only ever
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decrease when set, allowing us to skip further checks earlier on
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when looking for an attackable entity
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index cdbb247da..027871c00 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -2795,8 +2795,13 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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for (int i = 0; i < this.players.size(); ++i) {
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EntityHuman entityhuman1 = (EntityHuman) this.players.get(i);
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+ // Paper start
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+ // move distance check up, if set, check distance^2 is less than XZlimit^2, continue
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+ // 4th method param is XZlimit (at least at the time of commit)
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+ double d6 = entityhuman1.d(d0, entityhuman1.locY, d2);
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+ if (d3 < 0.0D || d6 < d3 * d3)
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if (!entityhuman1.abilities.isInvulnerable && entityhuman1.isAlive() && !entityhuman1.isSpectator() && (predicate == null || predicate.test(entityhuman1))) {
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- double d6 = entityhuman1.d(d0, entityhuman1.locY, d2);
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+ // Paper end
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double d7 = d3;
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if (entityhuman1.isSneaking()) {
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--
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2.19.1
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