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Added EntityTeleportEvent. Fixes BUKKIT-366
By: craftycreeper <diagonalfish+craftycreeper@gmail.com>
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202521ce54
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@ -825,6 +825,12 @@ public abstract class Event implements Serializable {
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* @see org.bukkit.event.entity.EndermanPlaceEvent
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*/
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ENDERMAN_PLACE(Category.LIVING_ENTITY, EndermanPlaceEvent.class),
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/**
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* Called when a non-player LivingEntity teleports
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*
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* @see org.bukkit.event.entity.EntityTeleportEvent
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*/
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ENTITY_TELEPORT(Category.LIVING_ENTITY, EntityTeleportEvent.class),
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/**
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* Called when a human entity's food level changes
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*
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@ -0,0 +1,79 @@
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package org.bukkit.event.entity;
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import org.bukkit.Location;
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import org.bukkit.entity.Entity;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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/**
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* Thrown when a non-player entity (such as an Enderman) tries to teleport from one
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* location to another.
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*/
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@SuppressWarnings("serial")
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public class EntityTeleportEvent extends EntityEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private boolean cancel;
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private Location from;
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private Location to;
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public EntityTeleportEvent(Entity what, Location from, Location to) {
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super(Type.ENTITY_TELEPORT, what);
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this.from = from;
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this.to = to;
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this.cancel = false;
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}
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public boolean isCancelled() {
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return cancel;
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}
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public void setCancelled(boolean cancel) {
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this.cancel = cancel;
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}
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/**
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* Gets the location that this entity moved from
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*
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* @return Location this entity moved from
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*/
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public Location getFrom() {
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return from;
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}
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/**
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* Sets the location that this entity moved from
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*
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* @param from New location this entity moved from
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*/
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public void setFrom(Location from) {
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this.from = from;
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}
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/**
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* Gets the location that this entity moved to
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*
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* @return Location the entity moved to
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*/
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public Location getTo() {
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return to;
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}
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/**
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* Sets the location that this entity moved to
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*
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* @param to New Location this entity moved to
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*/
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public void setTo(Location to) {
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this.to = to;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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}
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