Rebuild a patch for upstream changes

This commit is contained in:
Zach Brown 2015-06-07 15:51:24 -05:00
parent f5e295d087
commit b537fcb6cd

View File

@ -1,4 +1,4 @@
From e01dd7af6587f3df8a610524d8c91d281547c74a Mon Sep 17 00:00:00 2001
From 44f7767ad24c505b3433c914d3d9bb7a2af305b1 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 8 Mar 2015 04:03:56 -0500
Subject: [PATCH] Player lookup improvements
@ -13,7 +13,7 @@ By using a map based approach for player lookups, player lookup should
be consistent in performance regardless of how many players are online.
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 048509b..8dfe5e2 100644
index ab1d9a5..617f26c 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -49,6 +49,31 @@ public abstract class PlayerList {
@ -83,7 +83,7 @@ index 048509b..8dfe5e2 100644
savePlayerFile(entityplayer); // CraftBukkit - Force the player's inventory to be saved
entityplayer.playerConnection.disconnect("You logged in from another location");
}
@@ -1010,6 +1042,7 @@ public abstract class PlayerList {
@@ -1020,6 +1052,7 @@ public abstract class PlayerList {
}
public EntityPlayer getPlayer(String s) {