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Don't register standing or wall banner, and daylight detector inverted
Cause client crashes, likely because they arent ticking yet
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@ -1,4 +1,4 @@
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From ffe49c3d17d1d1fb36e483d72f25c20684bd25a9 Mon Sep 17 00:00:00 2001
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From 35fc47f5ef31cf675667041464cecd794ffaa74e Mon Sep 17 00:00:00 2001
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From: Zach Brown <Zbob750@live.com>
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Date: Sun, 7 Sep 2014 15:45:58 -0500
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Subject: [PATCH] Implement a few 1.8 features
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@ -6,7 +6,7 @@ Subject: [PATCH] Implement a few 1.8 features
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Blocks, items, few odds and ends
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diff --git a/src/main/java/net/minecraft/server/Block.java b/src/main/java/net/minecraft/server/Block.java
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index 24e84d6..8c50956 100644
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index 24e84d6..af51fc6 100644
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--- a/src/main/java/net/minecraft/server/Block.java
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+++ b/src/main/java/net/minecraft/server/Block.java
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@@ -21,6 +21,7 @@ public class Block {
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@ -26,7 +26,7 @@ index 24e84d6..8c50956 100644
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REGISTRY.a(152, "redstone_block", (new BlockRedstone(MaterialMapColor.f)).c(5.0F).b(10.0F).a(j).c("blockRedstone").d("redstone_block"));
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REGISTRY.a(153, "quartz_ore", (new BlockOre()).c(3.0F).b(5.0F).a(i).c("netherquartz").d("quartz_ore"));
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REGISTRY.a(154, "hopper", (new BlockHopper()).c(3.0F).b(8.0F).a(f).c("hopper").d("hopper"));
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@@ -278,12 +279,44 @@ public class Block {
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@@ -278,12 +279,45 @@ public class Block {
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REGISTRY.a(162, "log2", (new BlockLog2()).c("log").d("log"));
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REGISTRY.a(163, "acacia_stairs", (new BlockStairs(block1, 4)).c("stairsWoodAcacia"));
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REGISTRY.a(164, "dark_oak_stairs", (new BlockStairs(block1, 5)).c("stairsWoodDarkOak"));
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@ -44,9 +44,10 @@ index 24e84d6..8c50956 100644
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REGISTRY.a(174, "packed_ice", (new BlockPackedIce()).c(0.5F).a(k).c("icePacked").d("ice_packed"));
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REGISTRY.a(175, "double_plant", new BlockTallPlant());
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+ // PaperSpigot start - More new 1.8 blocks
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+ REGISTRY.a(176, "standing_banner", (new BlockStationary(Material.WOOL)).c(1.0F).a(f).c("banner"));
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+ REGISTRY.a(177, "wall_banner", (new BlockStationary(Material.WOOL)).c(1.0F).a(f).c("banner"));
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+ REGISTRY.a(178, "daylight_detector_inverted", new BlockDaylightDetector(true));
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+ // Yank TEs as they cause the client to crash at this time
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+ //REGISTRY.a(176, "standing_banner", (new BlockStationary(Material.WOOL)).c(1.0F).a(f).c("banner"));
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+ //REGISTRY.a(177, "wall_banner", (new BlockStationary(Material.WOOL)).c(1.0F).a(f).c("banner"));
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+ //REGISTRY.a(178, "daylight_detector_inverted", new BlockDaylightDetector(true));
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+ Block block12 = (new BlockSandStone()).a(i).c(0.8F).c("redSandStone");
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+ REGISTRY.a(179, "red_sandstone", block12);
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+ REGISTRY.a(180, "red_sandstone_stairs", (new BlockStairs(block12, 0).c("stairsRedSandStone")));
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