Fix tree related crashes due to lazy BlockState updating

This commit is contained in:
Thinkofdeath 2014-12-02 11:51:49 +00:00
parent d2c2630307
commit b58808d54d

View File

@ -140,14 +140,12 @@ public class CraftBlockState implements BlockState {
Block block = getBlock();
if (block.getType() != getType()) {
if (force) {
block.setTypeId(getTypeId(), applyPhysics);
} else {
if (!force) {
return false;
}
}
block.setData(getRawData(), applyPhysics);
block.setTypeIdAndData(getTypeId(), getRawData(), applyPhysics);
world.getHandle().notify(new BlockPosition(x, y, z));
return true;