Fix tree related crashes due to lazy BlockState updating

This commit is contained in:
Thinkofdeath 2014-12-02 11:51:49 +00:00
parent d2c2630307
commit b58808d54d

View File

@ -140,14 +140,12 @@ public class CraftBlockState implements BlockState {
Block block = getBlock(); Block block = getBlock();
if (block.getType() != getType()) { if (block.getType() != getType()) {
if (force) { if (!force) {
block.setTypeId(getTypeId(), applyPhysics);
} else {
return false; return false;
} }
} }
block.setData(getRawData(), applyPhysics); block.setTypeIdAndData(getTypeId(), getRawData(), applyPhysics);
world.getHandle().notify(new BlockPosition(x, y, z)); world.getHandle().notify(new BlockPosition(x, y, z));
return true; return true;