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Fix tree related crashes due to lazy BlockState updating
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@ -140,14 +140,12 @@ public class CraftBlockState implements BlockState {
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Block block = getBlock();
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Block block = getBlock();
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if (block.getType() != getType()) {
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if (block.getType() != getType()) {
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if (force) {
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if (!force) {
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block.setTypeId(getTypeId(), applyPhysics);
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} else {
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return false;
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return false;
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}
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}
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}
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}
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block.setData(getRawData(), applyPhysics);
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block.setTypeIdAndData(getTypeId(), getRawData(), applyPhysics);
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world.getHandle().notify(new BlockPosition(x, y, z));
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world.getHandle().notify(new BlockPosition(x, y, z));
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return true;
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return true;
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