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#716: Fix barrel open API playing sound twice
By: jameslfc19 <jameslfc19@gmail.com>
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parent
88604e90cd
commit
b734aa8117
@ -1,5 +1,6 @@
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package org.bukkit.craftbukkit.block;
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import net.minecraft.server.BlockBarrel;
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import net.minecraft.server.IBlockData;
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import net.minecraft.server.SoundEffects;
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import net.minecraft.server.TileEntityBarrel;
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@ -38,8 +39,12 @@ public class CraftBarrel extends CraftLootable<TileEntityBarrel> implements Barr
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requirePlaced();
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if (!getTileEntity().opened) {
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IBlockData blockData = getTileEntity().getBlock();
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getTileEntity().setOpenFlag(blockData, true);
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getTileEntity().playOpenSound(blockData, SoundEffects.BLOCK_BARREL_OPEN);
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boolean open = blockData.get(BlockBarrel.b);
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if (!open) {
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getTileEntity().setOpenFlag(blockData, true);
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getTileEntity().playOpenSound(blockData, SoundEffects.BLOCK_BARREL_OPEN);
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}
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}
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getTileEntity().opened = true;
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}
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