Fix door physics and revert to pre 1.0 behavior

This commit is contained in:
Tahg 2012-01-07 18:38:05 -05:00
parent 483a619e8a
commit b74a69041e
2 changed files with 10 additions and 19 deletions

View File

@ -142,8 +142,7 @@ public class BlockDoor extends Block {
if (world.getTypeId(i, j - 1, k) != this.id) {
world.setTypeId(i, j, k, 0);
}
if (l > 0 && l != this.id) {
else if (l > 0 && l != this.id) { // CraftBukkit
this.doPhysics(world, i, j - 1, k, l);
}
} else {
@ -166,8 +165,8 @@ public class BlockDoor extends Block {
if (!world.isStatic) {
this.b(world, i, j, k, i1, 0);
}
} else if (l > 0 && l != this.id) {
// CraftBukkit start
// CraftBukkit start
} else if (l > 0 && Block.byId[l].isPowerSource()) {
org.bukkit.World bworld = world.getWorld();
org.bukkit.block.Block block = bworld.getBlockAt(i, j, k);
org.bukkit.block.Block blockTop = bworld.getBlockAt(i, j + 1, k);

View File

@ -50,12 +50,12 @@ public class ItemDoor extends Item {
}
public static void a(World world, int i, int j, int k, int l, Block block) {
// CraftBukkit Start
// CraftBukkit start
a(world, i, j, k, l, block, null);
}
public static boolean a(World world, int i, int j, int k, int l, Block block, EntityHuman entityhuman) {
int clickedX = i, clickedY = j, clickedZ = k; // CraftBukkit
// CraftBukkit end
byte b0 = 0;
byte b1 = 0;
@ -93,30 +93,22 @@ public class ItemDoor extends Item {
}
CraftBlockState blockState = CraftBlockState.getBlockState(world, i, j, k); // CraftBukkit
world.suppressPhysics = true;
world.setTypeIdAndData(i, j, k, block.id, l);
world.suppressPhysics = false;
world.applyPhysics(i, j, k, block.id);
// CraftBukkit start
if (entityhuman != null) {
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, block);
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, i, j, k, block);
if (event.isCancelled() || !event.canBuild()) {
event.getBlockPlaced().setTypeIdAndData(blockState.getTypeId(), blockState.getRawData(), false);
return false;
}
}
world.suppressPhysics = true;
//CraftBukkit end
world.setTypeIdAndData(i, j + 1, k, block.id, l + 8);
world.suppressPhysics = false;
// world.applyPhysics(i, j, k, block.id); // CraftBukkit - moved up
world.applyPhysics(i, j, k, block.id);
world.applyPhysics(i, j + 1, k, block.id);
return true;
// CraftBukkit end
return true; // CraftBukkit
}
}