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Update Armor items in PlayerArmorChangeEvent (#4243)
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@ -6,7 +6,7 @@ Subject: [PATCH] Add PlayerArmorChangeEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.java
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.java
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new file mode 100644
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new file mode 100644
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index 0000000000000000000000000000000000000000..2827a100275f8e1316b5d06c14662d41ca1bd5fa
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index 0000000000000000000000000000000000000000..e406ce639a2e88b78f82f25e71678a669d0a958b
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--- /dev/null
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.java
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.java
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@@ -0,0 +1,137 @@
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@@ -0,0 +1,137 @@
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@ -93,10 +93,10 @@ index 0000000000000000000000000000000000000000..2827a100275f8e1316b5d06c14662d41
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+ }
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+ }
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+
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+
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+ public enum SlotType {
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+ public enum SlotType {
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+ HEAD(DIAMOND_HELMET, GOLDEN_HELMET, IRON_HELMET, CHAINMAIL_HELMET, LEATHER_HELMET, PUMPKIN, JACK_O_LANTERN),
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+ HEAD(NETHERITE_HELMET, DIAMOND_HELMET, GOLDEN_HELMET, IRON_HELMET, CHAINMAIL_HELMET, LEATHER_HELMET, CARVED_PUMPKIN, PLAYER_HEAD, SKELETON_SKULL, ZOMBIE_HEAD, CREEPER_HEAD, WITHER_SKELETON_SKULL, TURTLE_HELMET),
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+ CHEST(DIAMOND_CHESTPLATE, GOLDEN_CHESTPLATE, IRON_CHESTPLATE, CHAINMAIL_CHESTPLATE, LEATHER_CHESTPLATE, ELYTRA),
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+ CHEST(NETHERITE_CHESTPLATE, DIAMOND_CHESTPLATE, GOLDEN_CHESTPLATE, IRON_CHESTPLATE, CHAINMAIL_CHESTPLATE, LEATHER_CHESTPLATE, ELYTRA),
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+ LEGS(DIAMOND_LEGGINGS, GOLDEN_LEGGINGS, IRON_LEGGINGS, CHAINMAIL_LEGGINGS, LEATHER_LEGGINGS),
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+ LEGS(NETHERITE_LEGGINGS, DIAMOND_LEGGINGS, GOLDEN_LEGGINGS, IRON_LEGGINGS, CHAINMAIL_LEGGINGS, LEATHER_LEGGINGS),
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+ FEET(DIAMOND_BOOTS, GOLDEN_BOOTS, IRON_BOOTS, CHAINMAIL_BOOTS, LEATHER_BOOTS);
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+ FEET(NETHERITE_BOOTS, DIAMOND_BOOTS, GOLDEN_BOOTS, IRON_BOOTS, CHAINMAIL_BOOTS, LEATHER_BOOTS);
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+
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+
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+ private final Set<Material> mutableTypes = new HashSet<>();
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+ private final Set<Material> mutableTypes = new HashSet<>();
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+ private Set<Material> immutableTypes;
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+ private Set<Material> immutableTypes;
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