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#601: Implement Player#sendExperienceChange
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@ -47,6 +47,7 @@ import net.minecraft.server.PacketPlayOutBlockChange;
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import net.minecraft.server.PacketPlayOutChat;
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import net.minecraft.server.PacketPlayOutChat;
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import net.minecraft.server.PacketPlayOutCustomPayload;
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import net.minecraft.server.PacketPlayOutCustomPayload;
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import net.minecraft.server.PacketPlayOutCustomSoundEffect;
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import net.minecraft.server.PacketPlayOutCustomSoundEffect;
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import net.minecraft.server.PacketPlayOutExperience;
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import net.minecraft.server.PacketPlayOutMap;
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import net.minecraft.server.PacketPlayOutMap;
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import net.minecraft.server.PacketPlayOutNamedSoundEffect;
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import net.minecraft.server.PacketPlayOutNamedSoundEffect;
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import net.minecraft.server.PacketPlayOutPlayerInfo;
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import net.minecraft.server.PacketPlayOutPlayerInfo;
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@ -946,6 +947,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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@Override
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@Override
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public void setLevel(int level) {
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public void setLevel(int level) {
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Preconditions.checkArgument(level >= 0, "Experience level must not be negative (%s)", level);
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getHandle().expLevel = level;
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getHandle().expLevel = level;
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getHandle().lastSentExp = -1;
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getHandle().lastSentExp = -1;
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}
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}
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@ -957,9 +959,28 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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@Override
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@Override
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public void setTotalExperience(int exp) {
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public void setTotalExperience(int exp) {
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Preconditions.checkArgument(exp >= 0, "Total experience points must not be negative (%s)", exp);
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getHandle().expTotal = exp;
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getHandle().expTotal = exp;
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}
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}
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@Override
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public void sendExperienceChange(float progress) {
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sendExperienceChange(progress, getLevel());
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}
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@Override
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public void sendExperienceChange(float progress, int level) {
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Preconditions.checkArgument(progress >= 0.0 && progress <= 1.0, "Experience progress must be between 0.0 and 1.0 (%s)", progress);
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Preconditions.checkArgument(level >= 0, "Experience level must not be negative (%s)", level);
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if (getHandle().playerConnection == null) {
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return;
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}
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PacketPlayOutExperience packet = new PacketPlayOutExperience(progress, getTotalExperience(), level);
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getHandle().playerConnection.sendPacket(packet);
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}
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@Override
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@Override
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public float getExhaustion() {
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public float getExhaustion() {
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return getHandle().getFoodData().exhaustionLevel;
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return getHandle().getFoodData().exhaustionLevel;
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