Move delayed init down later in tick, improve accuracy of startup time

Now tracks the full startup time for "Done" message at end, as apparently
Vanillas was done in a place that skipped tracking a lot of code too.

This fixes an issue with ViaVersion
This commit is contained in:
Aikar 2020-05-06 21:24:43 -04:00
parent 58c0bbdd11
commit bb418b5532

View File

@ -56,6 +56,15 @@ diff --git a/src/main/java/net/minecraft/server/DedicatedServer.java b/src/main/
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/DedicatedServer.java
@@ -0,0 +0,0 @@ public class DedicatedServer extends MinecraftServer implements IMinecraftServer
long l = SystemUtils.getMonotonicNanos() - i;
String s2 = String.format(Locale.ROOT, "%.3fs", (double) l / 1.0E9D);
- DedicatedServer.LOGGER.info("Done ({})! For help, type \"help\"", s2);
+ //DedicatedServer.LOGGER.info("Done ({})! For help, type \"help\"", s2); // Paper moved to after init
if (dedicatedserverproperties.announcePlayerAchievements != null) {
((GameRules.GameRuleBoolean) this.getGameRules().get(GameRules.ANNOUNCE_ADVANCEMENTS)).a(dedicatedserverproperties.announcePlayerAchievements, (MinecraftServer) this);
}
@@ -0,0 +0,0 @@ public class DedicatedServer extends MinecraftServer implements IMinecraftServer
@Override
public void stop() {
@ -98,14 +107,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
// CraftBukkit end
// Spigot start
public static final int TPS = 20;
@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
this.server.enablePlugins(org.bukkit.plugin.PluginLoadOrder.POSTWORLD);
this.server.getPluginManager().callEvent(new ServerLoadEvent(ServerLoadEvent.LoadType.STARTUP));
+ this.server.getScheduler().mainThreadHeartbeat(this.ticks); // Paper - run all 1 tick delay tasks during init, this is going to be the first thing the tick process does anyways, just move it inside of "Done" anything at 3+ won't be caught here but also will trip watchdog.... tasks are default scheduled at -1 + delay, and first tick will tick at 1
this.serverConnection.acceptConnections();
// CraftBukkit end
@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
// CraftBukkit start - prevent double stopping on multiple threads
synchronized(stopLock) {
@ -139,9 +140,28 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
public String getServerIp() {
@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
public void run() {
try {
+ long serverStartTime = SystemUtils.getMonotonicNanos(); // Paper
if (this.init()) {
this.nextTick = SystemUtils.getMonotonicMillis();
this.serverPing.setMOTD(new ChatComponentText(this.motd));
@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
this.a(this.serverPing);
// Spigot start
+ // Paper start - move done tracking
+ LOGGER.info("Running delayed init tasks");
+ this.server.getScheduler().mainThreadHeartbeat(this.ticks); // run all 1 tick delay tasks during init,
+ // this is going to be the first thing the tick process does anyways, so move done and run it after
+ // everything is init before watchdog tick.
+ // anything at 3+ won't be caught here but also will trip watchdog....
+ // tasks are default scheduled at -1 + delay, and first tick will tick at 1
+ String doneTime = String.format(java.util.Locale.ROOT, "%.3fs", (double) (SystemUtils.getMonotonicNanos() - serverStartTime) / 1.0E9D);
+ LOGGER.info("Done ({})! For help, type \"help\"", doneTime);
+ // Paper end
+
+ org.spigotmc.WatchdogThread.tick(); // Paper
org.spigotmc.WatchdogThread.hasStarted = true; // Paper
Arrays.fill( recentTps, 20 );