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Call ProjectileHitEvent for entity hits (#11652)
A simple bugfix replacing a new vanilla call to Projectile#hitTargetOrDeflectSelf with the bukkit replacement to call the event.
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patches/server/Call-ProjectileHitEvent-for-entity-hits.patch
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patches/server/Call-ProjectileHitEvent-for-entity-hits.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Bjarne Koll <git@lynxplay.dev>
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Date: Sat, 23 Nov 2024 22:48:26 +0100
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Subject: [PATCH] Call ProjectileHitEvent for entity hits
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A simple bugfix replacing a new vanilla call to
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Projectile#hitTargetOrDeflectSelf with the bukkit replacement to call
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the event.
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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@@ -0,0 +0,0 @@ public abstract class AbstractArrow extends Projectile {
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continue;
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}
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- ProjectileDeflection projectiledeflection = this.hitTargetOrDeflectSelf(movingobjectpositionentity);
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+ ProjectileDeflection projectiledeflection = this.preHitTargetOrDeflectSelf(movingobjectpositionentity); // Paper - also call projectile hit event
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this.hasImpulse = true;
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if (this.getPierceLevel() > 0 && projectiledeflection == ProjectileDeflection.NONE) {
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