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SPIGOT-5098: Add a method to allow colored sign changes
By: Yannick Lamprecht <yannicklamprecht@live.de>
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parent
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@ -2,6 +2,7 @@ package org.bukkit.entity;
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import java.net.InetSocketAddress;
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import org.bukkit.Achievement;
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import org.bukkit.DyeColor;
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import org.bukkit.Effect;
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import org.bukkit.GameMode;
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import org.bukkit.Instrument;
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@ -414,6 +415,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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public void sendSignChange(@NotNull Location loc, @Nullable String[] lines) throws IllegalArgumentException;
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/**
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* Send a sign change. This fakes a sign change packet for a user at
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* a certain location. This will not actually change the world in any way.
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* This method will use a sign at the location's block or a faked sign
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* sent via
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* {@link #sendBlockChange(org.bukkit.Location, org.bukkit.Material, byte)}.
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* <p>
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* If the client does not have a sign at the given location it will
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* display an error message to the user.
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*
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* @param loc the location of the sign
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* @param lines the new text on the sign or null to clear it
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* @param dyeColor the color of the sign
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* @throws IllegalArgumentException if location is null
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* @throws IllegalArgumentException if dyeColor is null
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* @throws IllegalArgumentException if lines is non-null and has a length less than 4
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*/
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public void sendSignChange(@NotNull Location loc, @Nullable String[] lines, @NotNull DyeColor dyeColor) throws IllegalArgumentException;
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/**
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* Render a map and send it to the player in its entirety. This may be
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* used when streaming the map in the normal manner is not desirable.
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