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Fix liquids stuck in fast drain loop
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@ -44,34 +44,34 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ */
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+ public boolean canFastDrain(World world, BlockPosition position) {
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+ boolean result = false;
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+ int data = getData(world, position);
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+ if (this.material == Material.WATER) {
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+ if (world.paperSpigotConfig.fastDrainWater) {
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+ result = true;
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+ if (getData(world, position.down()) < 0) {
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+ result = false;
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+ } else if (world.getType(position.north()).getBlock().getMaterial() == Material.WATER && getData(world, position.north()) < 1) {
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+ } else if (world.getType(position.north()).getBlock().getMaterial() == Material.WATER && getData(world, position.north()) < data) {
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+ result = false;
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+ } else if (world.getType(position.south()).getBlock().getMaterial() == Material.WATER && getData(world, position.south()) < 1) {
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+ } else if (world.getType(position.south()).getBlock().getMaterial() == Material.WATER && getData(world, position.south()) < data) {
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+ result = false;
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+ } else if (world.getType(position.west()).getBlock().getMaterial() == Material.WATER && getData(world, position.west()) < 1) {
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+ } else if (world.getType(position.west()).getBlock().getMaterial() == Material.WATER && getData(world, position.west()) < data) {
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+ result = false;
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+ } else if (world.getType(position.east()).getBlock().getMaterial() == Material.WATER && getData(world, position.east()) < 1) {
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+ } else if (world.getType(position.east()).getBlock().getMaterial() == Material.WATER && getData(world, position.east()) < data) {
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+ result = false;
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+ }
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+ }
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+ } else if (this.material == Material.LAVA) {
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+ if (world.paperSpigotConfig.fastDrainLava) {
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+ Material m;
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+ result = true;
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+ if (getData(world, position.down()) < 0) {
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+ if (getData(world, position.down()) < 0 || world.getType(position.up()).getBlock().getMaterial() != Material.AIR) {
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+ result = false;
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+ } else if ((m = world.getType(position.north()).getBlock().getMaterial()) == Material.WATER || (m == Material.LAVA && getData(world, position.north()) < 1)) {
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+ } else if (world.getType(position.north()).getBlock().getMaterial() == Material.LAVA && getData(world, position.north()) < data) {
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+ result = false;
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+ } else if ((m = world.getType(position.south()).getBlock().getMaterial()) == Material.WATER || (m == Material.LAVA && getData(world, position.south()) < 1)) {
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+ } else if (world.getType(position.south()).getBlock().getMaterial() == Material.LAVA && getData(world, position.south()) < data) {
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+ result = false;
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+ } else if ((m = world.getType(position.west()).getBlock().getMaterial()) == Material.WATER || (m == Material.LAVA && getData(world, position.west()) < 1)) {
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+ } else if (world.getType(position.west()).getBlock().getMaterial() == Material.LAVA && getData(world, position.west()) < data) {
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+ result = false;
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+ } else if ((m = world.getType(position.east()).getBlock().getMaterial()) == Material.WATER || (m == Material.LAVA && getData(world, position.east()) < 1)) {
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+ } else if (world.getType(position.east()).getBlock().getMaterial() == Material.LAVA && getData(world, position.east()) < data) {
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+ result = false;
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+ }
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+ }
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