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Implement API for Skeleton and Zombie types. Fixes BUKKIT-2818
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dca54ff187
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@ -61,7 +61,7 @@ public class EntityZombie extends EntityMonster {
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}
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public void setBaby(boolean flag) {
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this.getDataWatcher().watch(12, Byte.valueOf((byte) 1));
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this.getDataWatcher().watch(12, Byte.valueOf((byte) (flag ? 1 : 0))); // CraftBukkit - added flag
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}
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public boolean isVillager() {
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@ -2,6 +2,7 @@ package org.bukkit.craftbukkit.entity;
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import net.minecraft.server.EntitySkeleton;
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import org.apache.commons.lang.Validate;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Skeleton;
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@ -25,4 +26,13 @@ public class CraftSkeleton extends CraftMonster implements Skeleton {
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public EntityType getType() {
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return EntityType.SKELETON;
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}
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public SkeletonType getSkeletonType() {
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return SkeletonType.getType(getHandle().getSkeletonType());
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}
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public void setSkeletonType(SkeletonType type) {
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Validate.notNull(type);
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getHandle().setSkeletonType(type.getId());
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}
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}
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@ -25,4 +25,20 @@ public class CraftZombie extends CraftMonster implements Zombie {
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public EntityType getType() {
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return EntityType.ZOMBIE;
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}
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public boolean isBaby() {
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return getHandle().isBaby();
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}
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public void setBaby(boolean flag) {
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getHandle().setBaby(flag);
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}
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public boolean isVillager() {
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return getHandle().isVillager();
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}
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public void setVillager(boolean flag) {
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getHandle().setVillager(flag);
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}
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}
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